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General Tabletop Discussion
Character Builds & Optimization
How to make an optimized and powerful net user
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<blockquote data-quote="caleb lucas" data-source="post: 7482539" data-attributes="member: 6914519"><p>Both of those solutions you just threw out there(minions and mules) are perfectly reasonable, if you can't find a bag of holding/efficient quiver. As for your firing speed complaint, volleys of 2, 4, or 8 normal bolts in 6 seconds is impressive anyway, regardless of race. I've used crossbows in real life. besides, crossbows could only be fired more than once if you take Crossbow Expert, a feat that says you extensively train with the weapons in question. otherwise, you only get one shot per attack action, bonus attack, etc. Anyway, to restrain a horse, you don't need to encompass the entire animal, just the legs. The same can be said for most Large animals, considering exactly what restrained means gamewise(no moving, bad dex saves, disadvantage on attacks. It'd still be big, but you've built/modified a crossbow just for this projectile. </p><p></p><p>If I were DM on the spot, I'd give it one session's worth of testing(or less if the need arises) under normal tinker rules(clockwork toy?), including upkeep. If a problem shows, say that the stress of launching such a heavy projectile so often causes too much stress on the mechanisim, and will require an additional <em>X</em> gold on upkeep.</p><p></p><p>To summarize:</p><p>Unless you train(take a feat) with your new weapon you must make, build, and maintain daily, you have a single weapon that you can fire once per turn (loading property) that deals no damage(unless you go through even more precautions, such as a martial maneuver) to restrain an opponent for one round unless they're incredibly weak or unlucky. on top of that, you'll need minions or animals to carry more than five nets unless you're really strong or have a Wondrous Magical item. if you do take a feat, you get to fire more often, but will need to go back to them after a few shots. I'd insist that the net launcher mechanism must be mounted on a heavy or light crossbow, meaning that there would be no extra attack from the feat on top of that, I'd say the mechanism interferes if you try to fire normal bolts unless you take it off(Use Object Action). </p><p></p><p>All this to negate disadvantage and boost the range.</p><p></p><p>I've not played a ranger in 5e yet, so I don't know about swift quiver, but for other classes, so far I'd say that the constant maintenance as well as the inconvenience of going to another being and getting stuff off of them before reloading your crossbow balances out with the benefits of the net. my problem would be the range. I'd have to work out the ranges, but I'd say the range of a net on a light crossbow, and the range of a dart on a heavy crossbow. however, I'd say the H. Crossbow would cost extra on top of whatever price is settled on.</p></blockquote><p></p>
[QUOTE="caleb lucas, post: 7482539, member: 6914519"] Both of those solutions you just threw out there(minions and mules) are perfectly reasonable, if you can't find a bag of holding/efficient quiver. As for your firing speed complaint, volleys of 2, 4, or 8 normal bolts in 6 seconds is impressive anyway, regardless of race. I've used crossbows in real life. besides, crossbows could only be fired more than once if you take Crossbow Expert, a feat that says you extensively train with the weapons in question. otherwise, you only get one shot per attack action, bonus attack, etc. Anyway, to restrain a horse, you don't need to encompass the entire animal, just the legs. The same can be said for most Large animals, considering exactly what restrained means gamewise(no moving, bad dex saves, disadvantage on attacks. It'd still be big, but you've built/modified a crossbow just for this projectile. If I were DM on the spot, I'd give it one session's worth of testing(or less if the need arises) under normal tinker rules(clockwork toy?), including upkeep. If a problem shows, say that the stress of launching such a heavy projectile so often causes too much stress on the mechanisim, and will require an additional [I]X[/I] gold on upkeep. To summarize: Unless you train(take a feat) with your new weapon you must make, build, and maintain daily, you have a single weapon that you can fire once per turn (loading property) that deals no damage(unless you go through even more precautions, such as a martial maneuver) to restrain an opponent for one round unless they're incredibly weak or unlucky. on top of that, you'll need minions or animals to carry more than five nets unless you're really strong or have a Wondrous Magical item. if you do take a feat, you get to fire more often, but will need to go back to them after a few shots. I'd insist that the net launcher mechanism must be mounted on a heavy or light crossbow, meaning that there would be no extra attack from the feat on top of that, I'd say the mechanism interferes if you try to fire normal bolts unless you take it off(Use Object Action). All this to negate disadvantage and boost the range. I've not played a ranger in 5e yet, so I don't know about swift quiver, but for other classes, so far I'd say that the constant maintenance as well as the inconvenience of going to another being and getting stuff off of them before reloading your crossbow balances out with the benefits of the net. my problem would be the range. I'd have to work out the ranges, but I'd say the range of a net on a light crossbow, and the range of a dart on a heavy crossbow. however, I'd say the H. Crossbow would cost extra on top of whatever price is settled on. [/QUOTE]
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