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General Tabletop Discussion
*Pathfinder & Starfinder
How to make 'being surrounded by enemy crossbowmen' deadlier?
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<blockquote data-quote="shilsen" data-source="post: 3942582" data-attributes="member: 198"><p>You don't even have to go that far. A bunch of 5th lvl NPCs could make life a little miserable for the PCs in that situation. </p><p></p><p>For example, let's make them Ftr2/Rog3s and, since they know they're going after the PCs, say they prepped accordingly with potions of Cat's Grace (putting them at a 20 Dex) and have the right Bane bolts. Since they apparently surprised the PCs, they can ready, and would be able to fire when the PCs decided to go. With W. Focus and Point Blank Shot, they're firing at +14 (+4 BAB, +5 Dex, +3 enhancement, +2 from feats) versus unarmored (according to the OP) and flatfooted PCs, doing damage of 1d8 + 4 + 2d6 bane + 2d6 sneak attack (22.5 pts of damage each). Against unarmored PCs they'll be hitting most of the time, which means if each PC takes 3 bolts he's starting the fight with nearly 70 points of damage on average. If the archers are instead smart enough to focus on 2-3 PCs, chances are you have a couple of dead PCs at this point.</p><p></p><p>And that's without me trying to get really nasty. You can do most of the stuff the OP wants, but you can't threaten 10th lvl PCs with 1st level mooks. And you shouldn't be able to, any more than Superman should be worried about a big guy with a crowbar.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3942582, member: 198"] You don't even have to go that far. A bunch of 5th lvl NPCs could make life a little miserable for the PCs in that situation. For example, let's make them Ftr2/Rog3s and, since they know they're going after the PCs, say they prepped accordingly with potions of Cat's Grace (putting them at a 20 Dex) and have the right Bane bolts. Since they apparently surprised the PCs, they can ready, and would be able to fire when the PCs decided to go. With W. Focus and Point Blank Shot, they're firing at +14 (+4 BAB, +5 Dex, +3 enhancement, +2 from feats) versus unarmored (according to the OP) and flatfooted PCs, doing damage of 1d8 + 4 + 2d6 bane + 2d6 sneak attack (22.5 pts of damage each). Against unarmored PCs they'll be hitting most of the time, which means if each PC takes 3 bolts he's starting the fight with nearly 70 points of damage on average. If the archers are instead smart enough to focus on 2-3 PCs, chances are you have a couple of dead PCs at this point. And that's without me trying to get really nasty. You can do most of the stuff the OP wants, but you can't threaten 10th lvl PCs with 1st level mooks. And you shouldn't be able to, any more than Superman should be worried about a big guy with a crowbar. [/QUOTE]
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How to make 'being surrounded by enemy crossbowmen' deadlier?
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