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General Tabletop Discussion
*Pathfinder & Starfinder
How to make 'being surrounded by enemy crossbowmen' deadlier?
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<blockquote data-quote="Evilhalfling" data-source="post: 3943465" data-attributes="member: 16991"><p>Hmm reading between the other posts, </p><p>having 12 low level thieves (3rd) with human bane arrows, readying to shoot the first human that moves - by readying during a surprise round they should all catch the target flat-footed</p><p>(unless I misunderstand the rules) </p><p> </p><p>Dx 14, point blank shot. +2 BAB,+2dx,+1PBS,+2 bane,+1 enchantment, +1 bless (they have a cleric nearby right?) = +9(1d8+2+2d6bane,+2d6SA) 20 damage per hit. Figure poor AC level+10 (20), good AC = level +20 (30). If the wizard moves first he is a pin cushion, if the monk, anyone with uncanny dodge, or guy in plate moves first, he might get a fleshwound. </p><p></p><p>yup, not a challenge. This is also pushing my disbelief for the amount of training and magic items and guard unit should have. </p><p></p><p>Of course if they are the elite archery guard of the emperor, feel free to give them all +4 levels of fighter, 16 dx, weapon specialization strength longbows and poisoned arrows. When the party can only take down 1/2 of them in the first round, the rest move to rapid shot on the 2nd round. </p><p></p><p>In E6 threads there was a lot of discussion as to what level D&D leaves most fantasy literature behind, and separates heroes forever from normal men, somewhere between 6th and 8th level was the conclusion. Black Company d20 supposedly has ambush rules that assume nearly anyone can be hid hard and fast and taken out. I don't know the specifics.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3943465, member: 16991"] Hmm reading between the other posts, having 12 low level thieves (3rd) with human bane arrows, readying to shoot the first human that moves - by readying during a surprise round they should all catch the target flat-footed (unless I misunderstand the rules) Dx 14, point blank shot. +2 BAB,+2dx,+1PBS,+2 bane,+1 enchantment, +1 bless (they have a cleric nearby right?) = +9(1d8+2+2d6bane,+2d6SA) 20 damage per hit. Figure poor AC level+10 (20), good AC = level +20 (30). If the wizard moves first he is a pin cushion, if the monk, anyone with uncanny dodge, or guy in plate moves first, he might get a fleshwound. yup, not a challenge. This is also pushing my disbelief for the amount of training and magic items and guard unit should have. Of course if they are the elite archery guard of the emperor, feel free to give them all +4 levels of fighter, 16 dx, weapon specialization strength longbows and poisoned arrows. When the party can only take down 1/2 of them in the first round, the rest move to rapid shot on the 2nd round. In E6 threads there was a lot of discussion as to what level D&D leaves most fantasy literature behind, and separates heroes forever from normal men, somewhere between 6th and 8th level was the conclusion. Black Company d20 supposedly has ambush rules that assume nearly anyone can be hid hard and fast and taken out. I don't know the specifics. [/QUOTE]
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Community
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How to make 'being surrounded by enemy crossbowmen' deadlier?
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