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General Tabletop Discussion
*Pathfinder & Starfinder
How to make 'being surrounded by enemy crossbowmen' deadlier?
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<blockquote data-quote="UltimaGabe" data-source="post: 3947540" data-attributes="member: 16019"><p>The only time that this PC tactic really bothers me is when the PCs just get cocky with it. I was playing in a (~5th level) game once where a PC went off on his own in the shadier part of town, and started asking some questions he shouldn't have asked. Next thing he knew, as he was walking into the bar, he felt a crossbow pressing against his (completely unarmored) back. Rather than take this guy seriously, the PC basically said something along the lines of, "Go for it."</p><p></p><p>Seriously, I don't think that sounds like a good attitude for any character in anything. I think the big issue, though, is that in D&D, PCs (in my experience, at least) never know when to surrender. They assume that every challenge thrown at them is a reasonable challenge (thanks to the oh-so-wonderful CR system), and they run in with swords a-blazing, and succeed because it WAS a reasonable challenge, or they assume it's a reasonable challenge and run in with swords a-blazing, and die because it's NOT a reasonable challenge. But of course no DM wants to kill his PCs without warning, so he can't just outright kill them, but at the same time, there's no way to convince the PCs that what they're up against is more than a reasonable challenge without killing them. </p><p></p><p>If the enemy is able to kill them in one hit, how do you show this to them without actually doing it? How do you convince them that what they're facing is incredibly deadly without them just taking any NPC ramblings as an adventure hook rather than a warning?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 3947540, member: 16019"] The only time that this PC tactic really bothers me is when the PCs just get cocky with it. I was playing in a (~5th level) game once where a PC went off on his own in the shadier part of town, and started asking some questions he shouldn't have asked. Next thing he knew, as he was walking into the bar, he felt a crossbow pressing against his (completely unarmored) back. Rather than take this guy seriously, the PC basically said something along the lines of, "Go for it." Seriously, I don't think that sounds like a good attitude for any character in anything. I think the big issue, though, is that in D&D, PCs (in my experience, at least) never know when to surrender. They assume that every challenge thrown at them is a reasonable challenge (thanks to the oh-so-wonderful CR system), and they run in with swords a-blazing, and succeed because it WAS a reasonable challenge, or they assume it's a reasonable challenge and run in with swords a-blazing, and die because it's NOT a reasonable challenge. But of course no DM wants to kill his PCs without warning, so he can't just outright kill them, but at the same time, there's no way to convince the PCs that what they're up against is more than a reasonable challenge without killing them. If the enemy is able to kill them in one hit, how do you show this to them without actually doing it? How do you convince them that what they're facing is incredibly deadly without them just taking any NPC ramblings as an adventure hook rather than a warning? [/QUOTE]
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Community
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How to make 'being surrounded by enemy crossbowmen' deadlier?
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