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General Tabletop Discussion
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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3412165" data-attributes="member: 93"><p>We've got a couple people in our Saturday game who are like this - they're casual players with little grasp of the rules.</p><p></p><p>I recommend statting out the major things they'll do - and designing a character cheat sheet that has those things in big bold letters - to hits modified as Pielorinho suggests for the most common situations, or primary skills highlighted, etc.</p><p></p><p>I agree that fighters are no longer the easiest class to run (though this depends on feat choice); sorcerors might actually be easier - they do spells, but only a few, and they don't have to worry about spellbooks or preparation. Barbarians are also pretty simple to run.</p><p></p><p>Also, try to anticipate results - lots of times I'll look and see what the dice roll is, and knowing roughly what their bonuses are, I can just say whether they succeed or fail without them having to do the math. In my case, I have a really good memeory for my players skill totals and attack bonuses so this is very easy for me to do, but some DM's might not be as strong in this regard.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3412165, member: 93"] We've got a couple people in our Saturday game who are like this - they're casual players with little grasp of the rules. I recommend statting out the major things they'll do - and designing a character cheat sheet that has those things in big bold letters - to hits modified as Pielorinho suggests for the most common situations, or primary skills highlighted, etc. I agree that fighters are no longer the easiest class to run (though this depends on feat choice); sorcerors might actually be easier - they do spells, but only a few, and they don't have to worry about spellbooks or preparation. Barbarians are also pretty simple to run. Also, try to anticipate results - lots of times I'll look and see what the dice roll is, and knowing roughly what their bonuses are, I can just say whether they succeed or fail without them having to do the math. In my case, I have a really good memeory for my players skill totals and attack bonuses so this is very easy for me to do, but some DM's might not be as strong in this regard. [/QUOTE]
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How to Make D&D Accessible to the Non-Mathematically Inclined?
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