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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="RFisher" data-source="post: 3412346" data-attributes="member: 3608"><p>My goal when running any game is that the players shouldn't need to know any of the rules. A player should be able to simply describe what he wants his character to do, & it is up to me to translate that into game terms & translate back to him what his character's limitations are.</p><p></p><p>Creating characters is different, though. Players need a grasp of the character creation rules if they are to fully enjoy a game. Having help making a character can get you by, but it's just getting by.</p><p></p><p>Creating characters in D&D requires a lot of addition & subtraction. Things that the majority of people can handle without a problem in small doses, but that can be intimidating to some when there's a lot of it.</p><p></p><p>In play, I often feel that knowing the best option in D&D isn't very intuitable. e.g. Playing a fighter with power attack, it takes some arithmetic & analysis to decide when & how to use it best. At the least, it requires studying some guidelines from someone who has done the analysis. If you don't have the taste for that, you have to relie on someone else--the DM or another player--to help you out. Or just accept that you stabbing in the dark even more than the other players. Likewise knowing when to grapple or many other things.</p><p></p><p>That's a big part of the reason why I tend to prefer games with a higher level of abstraction & try to use negotiation between the player & DM to determine the chances of success rather than a detailed set of rules. While I very much enjoy a game with a complex set of rules, I don't enjoy it unless the other participants have a decent grasp of the rules as well. & I want to play RPGs with people who don't have a taste for mastering complex rule sets.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3412346, member: 3608"] My goal when running any game is that the players shouldn't need to know any of the rules. A player should be able to simply describe what he wants his character to do, & it is up to me to translate that into game terms & translate back to him what his character's limitations are. Creating characters is different, though. Players need a grasp of the character creation rules if they are to fully enjoy a game. Having help making a character can get you by, but it's just getting by. Creating characters in D&D requires a lot of addition & subtraction. Things that the majority of people can handle without a problem in small doses, but that can be intimidating to some when there's a lot of it. In play, I often feel that knowing the best option in D&D isn't very intuitable. e.g. Playing a fighter with power attack, it takes some arithmetic & analysis to decide when & how to use it best. At the least, it requires studying some guidelines from someone who has done the analysis. If you don't have the taste for that, you have to relie on someone else--the DM or another player--to help you out. Or just accept that you stabbing in the dark even more than the other players. Likewise knowing when to grapple or many other things. That's a big part of the reason why I tend to prefer games with a higher level of abstraction & try to use negotiation between the player & DM to determine the chances of success rather than a detailed set of rules. While I very much enjoy a game with a complex set of rules, I don't enjoy it unless the other participants have a decent grasp of the rules as well. & I want to play RPGs with people who don't have a taste for mastering complex rule sets. [/QUOTE]
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