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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="Sepulchrave II" data-source="post: 3412371" data-attributes="member: 4303"><p>Some excellent advice here; also, from some posters, a lack of empathy and tolerance which surprises me.</p><p></p><p></p><p></p><p>The process of character creation is done; in fact, the game is predicated on our arithmetically-challenged player's vision of <em>what their character should be</em>. So everyone is playing a 4th-level gestalt character - simply because a 4th-level gestalt character was the best way of describing the abilities which the player wanted their character to possess. This might sound nuts, but like you say, classes are as arbitrary as numbers.</p><p></p><p></p><p></p><p>Very nice. I had something similar in mind, and I've been working on a custom character sheet. The player is highly visual, and I think a pic on the sheet as well as a matching miniature should go a long way towards 'grounding' the player. It strikes me that the experience of the game will be quite different from the average player: in some ways, it has the potential to be more authentic, as it isn't bogged down by any metagame thinking regarding making numbers bigger.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>GlassJaw, Steel_Wind, anton1066: thank-you for your comments. You all demonstrate an amazing appreciation of the complexity of the human mind.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3412371, member: 4303"] Some excellent advice here; also, from some posters, a lack of empathy and tolerance which surprises me. The process of character creation is done; in fact, the game is predicated on our arithmetically-challenged player's vision of [I]what their character should be[/I]. So everyone is playing a 4th-level gestalt character - simply because a 4th-level gestalt character was the best way of describing the abilities which the player wanted their character to possess. This might sound nuts, but like you say, classes are as arbitrary as numbers. Very nice. I had something similar in mind, and I've been working on a custom character sheet. The player is highly visual, and I think a pic on the sheet as well as a matching miniature should go a long way towards 'grounding' the player. It strikes me that the experience of the game will be quite different from the average player: in some ways, it has the potential to be more authentic, as it isn't bogged down by any metagame thinking regarding making numbers bigger. GlassJaw, Steel_Wind, anton1066: thank-you for your comments. You all demonstrate an amazing appreciation of the complexity of the human mind. [/QUOTE]
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How to Make D&D Accessible to the Non-Mathematically Inclined?
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