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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="Michael Silverbane" data-source="post: 3413195" data-attributes="member: 38016"><p>I haven't read the entire thread (I sure do hate it when someone starts a post with that phrase, but what can you do, eh?)... But I have some ideas about how to help the non-mathematical deal with the math that is involved in the D&D...</p><p></p><p>1st... It would probably be helpful to have the character sheet written out in a way that has as much of the math done as possible already... This may make the sheet larger than normal, but it still shouldn't be too unwieldy. For instance, the character's iterative attacks (if any) should be written out separately, like so...</p><p></p><p>1st Attack (warhammer +3) 1d20 + 17 (present maths here) damage 1d8 + 7 x3 crit on 20</p><p>2nd Attack (warhammer +3) 1d20 + 12 (present maths here) damage 1d8 + 7 x3 crit on 20</p><p></p><p>Rather than the normal method of +3 warhammer +17/+12 melee (1d8+7/x3)</p><p></p><p>Likewise saving throws, skills, and other checks and rolls should be presented with as much of the math as possible done.</p><p></p><p>2nd... The DM (or another player, if the mathless player doesn't mind it) should be the one to apply circumstantial modifiers to the player's rolls. Buffs, Synergy Bonuses, Flanking, etc. should, as much as possible, be made applied by someone other than the mathless player.</p><p></p><p>3rd... Make sure that the player has access to a calculator. A calculator can be very helpful to someone who is not good or fast at adding up stuff.</p><p></p><p>4th... Be sure to take your time. Its a game, there's no reason to be in a big hurry. Making it easy for the non-mathematical folks to do their thing may help help to improve the person's math skills, but there's no reason to unduly pressure them for the sake of getting through your imaginary combat faster...</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 3413195, member: 38016"] I haven't read the entire thread (I sure do hate it when someone starts a post with that phrase, but what can you do, eh?)... But I have some ideas about how to help the non-mathematical deal with the math that is involved in the D&D... 1st... It would probably be helpful to have the character sheet written out in a way that has as much of the math done as possible already... This may make the sheet larger than normal, but it still shouldn't be too unwieldy. For instance, the character's iterative attacks (if any) should be written out separately, like so... 1st Attack (warhammer +3) 1d20 + 17 (present maths here) damage 1d8 + 7 x3 crit on 20 2nd Attack (warhammer +3) 1d20 + 12 (present maths here) damage 1d8 + 7 x3 crit on 20 Rather than the normal method of +3 warhammer +17/+12 melee (1d8+7/x3) Likewise saving throws, skills, and other checks and rolls should be presented with as much of the math as possible done. 2nd... The DM (or another player, if the mathless player doesn't mind it) should be the one to apply circumstantial modifiers to the player's rolls. Buffs, Synergy Bonuses, Flanking, etc. should, as much as possible, be made applied by someone other than the mathless player. 3rd... Make sure that the player has access to a calculator. A calculator can be very helpful to someone who is not good or fast at adding up stuff. 4th... Be sure to take your time. Its a game, there's no reason to be in a big hurry. Making it easy for the non-mathematical folks to do their thing may help help to improve the person's math skills, but there's no reason to unduly pressure them for the sake of getting through your imaginary combat faster... Later silver [/QUOTE]
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