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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3413226" data-attributes="member: 704"><p><strong>A radical approach</strong></p><p></p><p>Remove all buff spells and items from the game, sticking to the more esoteric stuff. In general, its not the math involved (it really is all addition / subtraction), but the number of variables. Anyone can add 5+2+1+1 (Bab + Str + wpn Focus + Enchanted Weapon). But when it becomes 5+2+2+1+2+2+2+1+2 (Call it Bab + Str + Bulls Str + Wpn Focus + charging + magical weapon + bard + bless + Dwarf vs Goblin) it gets tricky.</p><p></p><p>The math mostly comes from figuring out how your magic items and buff spells stack. Remove those, and you cut the math down to the attack roll vs AC, and the opposed rolls.</p><p></p><p>You should keep some of these effects, but only if they have secondary effects as well. Keep enlarge person, but drop Bulls Strength.</p><p></p><p>For magic items, keep the +X weapons and Armour, but drop in more things like the Hat of Disguise, Ring of Invisibility, instead of Amulets of Natural Armour and Rings of Protection.</p><p></p><p>Yeah, this will really make it hard to figure out what your party can handle in some cases (in terms of opponent CR), but the rest should be simple enough.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3413226, member: 704"] [b]A radical approach[/b] Remove all buff spells and items from the game, sticking to the more esoteric stuff. In general, its not the math involved (it really is all addition / subtraction), but the number of variables. Anyone can add 5+2+1+1 (Bab + Str + wpn Focus + Enchanted Weapon). But when it becomes 5+2+2+1+2+2+2+1+2 (Call it Bab + Str + Bulls Str + Wpn Focus + charging + magical weapon + bard + bless + Dwarf vs Goblin) it gets tricky. The math mostly comes from figuring out how your magic items and buff spells stack. Remove those, and you cut the math down to the attack roll vs AC, and the opposed rolls. You should keep some of these effects, but only if they have secondary effects as well. Keep enlarge person, but drop Bulls Strength. For magic items, keep the +X weapons and Armour, but drop in more things like the Hat of Disguise, Ring of Invisibility, instead of Amulets of Natural Armour and Rings of Protection. Yeah, this will really make it hard to figure out what your party can handle in some cases (in terms of opponent CR), but the rest should be simple enough. END COMMUNICATION [/QUOTE]
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How to Make D&D Accessible to the Non-Mathematically Inclined?
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