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How to Make D&D Accessible to the Non-Mathematically Inclined?
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<blockquote data-quote="WayneLigon" data-source="post: 3420789" data-attributes="member: 3649"><p>This is the way you do it. Come prepared, stay prepared. Everyone needs to go back and look at Eric's post, and see how it's done, then copy that method. Really, it's the only organized way of doing things. I played a barbarian in a party with several arcane casters and divine casters; at any time I could have five, six, or more conditional mods hit me plus my own conditional sliding stats from Rage. </p><p></p><p>Doing a simple table with the common mods was not only a help to me,<em> it was a courtesy to my GM and fellow players</em>. I didn't slow the game down and could give quick and correct info.</p><p></p><p>Another thing we'd normally do is this: we use Tac-Tiles. So in a big battle one person would pay attention to the mods being tossed out and write it down off to the side of the battle. Bard starts singing: write down +2 to hit. Bless goes off, another +1, etc etc.</p><p></p><p>Another thing that helps speed play along at higher levels is the ever-popular pre-rolling. If I'm at the point where I have five attacks doing 1d8+2d6+12+1d4, then I owe it to myself <em>and everyone else </em> to pre-do a to-hit roll and pre-roll all that damage so when the GM gets to my initiative I can say:</p><p></p><p>Me: 35, 30, 29, 13, 19</p><p>GM: hit, hit, hit, miss, hit.</p><p>Me: (checking off the corresponding hits) "I do 170 points, 70 points of that is fire damage, 20 points is Holy. I lay into him with a series of effective chops and spit in his eye on that miss, grinning like a devil. 'Ah, take that, laddie! Looks like ye'll dine with your brothers in hell tonight!'"</p><p></p><p>Do some simple prep work and not just sit down at the table with a mess for a character sheet that hasn't been updated in two levels.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3420789, member: 3649"] This is the way you do it. Come prepared, stay prepared. Everyone needs to go back and look at Eric's post, and see how it's done, then copy that method. Really, it's the only organized way of doing things. I played a barbarian in a party with several arcane casters and divine casters; at any time I could have five, six, or more conditional mods hit me plus my own conditional sliding stats from Rage. Doing a simple table with the common mods was not only a help to me,[I] it was a courtesy to my GM and fellow players[/I]. I didn't slow the game down and could give quick and correct info. Another thing we'd normally do is this: we use Tac-Tiles. So in a big battle one person would pay attention to the mods being tossed out and write it down off to the side of the battle. Bard starts singing: write down +2 to hit. Bless goes off, another +1, etc etc. Another thing that helps speed play along at higher levels is the ever-popular pre-rolling. If I'm at the point where I have five attacks doing 1d8+2d6+12+1d4, then I owe it to myself [I]and everyone else [/I] to pre-do a to-hit roll and pre-roll all that damage so when the GM gets to my initiative I can say: Me: 35, 30, 29, 13, 19 GM: hit, hit, hit, miss, hit. Me: (checking off the corresponding hits) "I do 170 points, 70 points of that is fire damage, 20 points is Holy. I lay into him with a series of effective chops and spit in his eye on that miss, grinning like a devil. 'Ah, take that, laddie! Looks like ye'll dine with your brothers in hell tonight!'" Do some simple prep work and not just sit down at the table with a mess for a character sheet that hasn't been updated in two levels. [/QUOTE]
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