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How to make D&D games run faster?
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<blockquote data-quote="The Levitator" data-source="post: 3701784" data-attributes="member: 40099"><p>I know this won't appeal by description to many groups at first, but here's what we did, and combat is exponentially faster than when we first started playing 3.5.</p><p></p><p>1. I use DM Genie to manage my game.</p><p>2. We play diceless, using DM Genie's autoroll option to make all dice rolls in the game.</p><p>3. We use 12 second real-time rounds. Players have 12 seconds to begin to declare their action or they are considered delaying for at least 1 segment.</p><p>4. I use Maptool as a VT. which makes moving tokens faster, especially on very large maps. Some of my outdoor maps are more than a quarter mile square. I don't have that kind of room in my living room for that big of a battlemat.</p><p></p><p>Our original intent of these changes was to try and hide the mechanics of D&D as much as possible and rely on description to paint the pictures. The side effect is that we found that combat went nearly as fast as players could declare their actions. I know that to some, using DM Genie's autoroll option instead of rolling physical dice is blasphemy to some, but our group is not concerned about traditions. We only get together every other Sunday, so we are trying to be as efficient as possible while still having a highly cinematic experience.</p><p></p><p>What I love most about using DM Genie and the autoroll option is that we use a lot of variants, and they are all scripted to work automatically in DM Genie. We use the Opposed Defensive Roll variant, Armor as DR variant, Class Defense Bonus variant, Clobbered variant, and Facing vairant, and we still get through combat faster and more accurately than when we played Core with pencil and paper.</p><p></p><p>We've been thinking about adding online people for occasional games. So if anyone ever wanted to "sit in" on a session, just PM me through here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3701784, member: 40099"] I know this won't appeal by description to many groups at first, but here's what we did, and combat is exponentially faster than when we first started playing 3.5. 1. I use DM Genie to manage my game. 2. We play diceless, using DM Genie's autoroll option to make all dice rolls in the game. 3. We use 12 second real-time rounds. Players have 12 seconds to begin to declare their action or they are considered delaying for at least 1 segment. 4. I use Maptool as a VT. which makes moving tokens faster, especially on very large maps. Some of my outdoor maps are more than a quarter mile square. I don't have that kind of room in my living room for that big of a battlemat. Our original intent of these changes was to try and hide the mechanics of D&D as much as possible and rely on description to paint the pictures. The side effect is that we found that combat went nearly as fast as players could declare their actions. I know that to some, using DM Genie's autoroll option instead of rolling physical dice is blasphemy to some, but our group is not concerned about traditions. We only get together every other Sunday, so we are trying to be as efficient as possible while still having a highly cinematic experience. What I love most about using DM Genie and the autoroll option is that we use a lot of variants, and they are all scripted to work automatically in DM Genie. We use the Opposed Defensive Roll variant, Armor as DR variant, Class Defense Bonus variant, Clobbered variant, and Facing vairant, and we still get through combat faster and more accurately than when we played Core with pencil and paper. We've been thinking about adding online people for occasional games. So if anyone ever wanted to "sit in" on a session, just PM me through here. :) [/QUOTE]
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