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General Tabletop Discussion
*Pathfinder & Starfinder
How to make D&D more political?
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<blockquote data-quote="Piratecat" data-source="post: 6131730" data-attributes="member: 2"><p>Hey, thanks!</p><p></p><p>I think D&D is fabulous for political games. No new mechanics are needed. I handle it like this:</p><p></p><p>- a set location, such as a decadent and rich city.</p><p>- 3-4 (no more) known power groups</p><p>- 1-2 (no more) secret power groups</p><p>- give every group a secret</p><p>- figure out what each group wants</p><p>- decide what they're willing to do to get it</p><p>- consider how they might use the PCs as tools/agents to do so</p><p>- think about how they'll respond if their enemies use the PCs as tools/agents</p><p>- give the PCs a reason to interact there</p><p></p><p>So let's take an ancient mountain town, famous because an angel was once seen there. Now it's a site for pilgrimages.</p><p></p><p>- known power groups: rich and greedy mayor, virtuous but rigid Knights of the Angel, charming and influential wizard north of town</p><p>- secret power groups: devil-worshipping faction that has infiltrated the knights, an actual disguised angel made humble and clothed in flesh</p><p>- secrets: mayor wants cash to secretly pay off monsters to stay away, protecting the town he loves; knights are jealous of pilgrims, considering them not worthy; "wizard" is a succubus who charms and drains every traveler who comes to her for a teleport; devil-worshipping leader having second thoughts, secretly seeking redemption but can't trust his advisor; disguised angel secretly judges each pilgrim to the town, seeking for One Foretold In Legend.</p><p></p><p>You get the idea. Establish a balance of power, then allow the PCs to smash it to flinders. What happens next, as NPCs scrabble for a new equilibrium, is the fun bit.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6131730, member: 2"] Hey, thanks! I think D&D is fabulous for political games. No new mechanics are needed. I handle it like this: - a set location, such as a decadent and rich city. - 3-4 (no more) known power groups - 1-2 (no more) secret power groups - give every group a secret - figure out what each group wants - decide what they're willing to do to get it - consider how they might use the PCs as tools/agents to do so - think about how they'll respond if their enemies use the PCs as tools/agents - give the PCs a reason to interact there So let's take an ancient mountain town, famous because an angel was once seen there. Now it's a site for pilgrimages. - known power groups: rich and greedy mayor, virtuous but rigid Knights of the Angel, charming and influential wizard north of town - secret power groups: devil-worshipping faction that has infiltrated the knights, an actual disguised angel made humble and clothed in flesh - secrets: mayor wants cash to secretly pay off monsters to stay away, protecting the town he loves; knights are jealous of pilgrims, considering them not worthy; "wizard" is a succubus who charms and drains every traveler who comes to her for a teleport; devil-worshipping leader having second thoughts, secretly seeking redemption but can't trust his advisor; disguised angel secretly judges each pilgrim to the town, seeking for One Foretold In Legend. You get the idea. Establish a balance of power, then allow the PCs to smash it to flinders. What happens next, as NPCs scrabble for a new equilibrium, is the fun bit. [/QUOTE]
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How to make D&D more political?
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