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How to make D&D more political?
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<blockquote data-quote="Phototoxin" data-source="post: 6134891" data-attributes="member: 91834"><p>All this info has been really helpful. </p><p></p><p>I've been thinking and I guess part of the motivation for asking the question is that as the PCs approach paragon, they have more influence and allies (including a young adamantine dragon, a retired paladin and a young wizard that they spared) which will lead to more NPC-PC relationships developing. In addition there is a big background arc involving the rogue who is romantically involved with the defender and her background is going to effect all of them. But the players know this.</p><p>I'm thinking of incorporating the Dungeon 190 'masquerade' type encounter as part of it while the other NPCs do stuff 'back at base'. </p><p>In addition another thing I'm thinking of is making the players have to choose between 2 'neutral' parties who are at odds with each other. </p><p></p><p>Also in reference to the PCs kill everything - that's easy to say but when there is a literal horde of orcs, sometimes diplomacy is the hardest option to do for the players and the DM as if they players get cocky an army or orcs could just kill them through attrition.</p></blockquote><p></p>
[QUOTE="Phototoxin, post: 6134891, member: 91834"] All this info has been really helpful. I've been thinking and I guess part of the motivation for asking the question is that as the PCs approach paragon, they have more influence and allies (including a young adamantine dragon, a retired paladin and a young wizard that they spared) which will lead to more NPC-PC relationships developing. In addition there is a big background arc involving the rogue who is romantically involved with the defender and her background is going to effect all of them. But the players know this. I'm thinking of incorporating the Dungeon 190 'masquerade' type encounter as part of it while the other NPCs do stuff 'back at base'. In addition another thing I'm thinking of is making the players have to choose between 2 'neutral' parties who are at odds with each other. Also in reference to the PCs kill everything - that's easy to say but when there is a literal horde of orcs, sometimes diplomacy is the hardest option to do for the players and the DM as if they players get cocky an army or orcs could just kill them through attrition. [/QUOTE]
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