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How to make D&D playable (long)
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<blockquote data-quote="danzig138" data-source="post: 267115" data-attributes="member: 3595"><p>I think some of those are already the rules, some are common sense (really, a cleric can't cast any spell his deity doesn't want him to cast), and most of the rest seem unnecessary to me. Like the multiclass thing. Why? It is far to easy to restrict multiclassing in the game, so I don't think there needs to be another rules for it. And why remove True Resurrection? I don't know about you, but the party I ran never once came across a 5,000 gp diamond, from levels 1-8 (when they died). Cohort seems important to Leadership. If you have a problem with to many PCs with leadership, isn't that their choice to take it? Shouldn't punish them for it. Curious, what in-game reason do you have for the leadership change? </p><p>Honestly, if they work for you, fine. Not my cup of tea however. I think you should buckle down and have one DM. Multiple DMs doesn't seem to work well for you. If everyone wants to play, and you have multiple people who want to DM, try starting different campaigns. You can alternate every game session or two. </p><p>P.S. I have found D&D to be very playable, and with no real house rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="danzig138, post: 267115, member: 3595"] I think some of those are already the rules, some are common sense (really, a cleric can't cast any spell his deity doesn't want him to cast), and most of the rest seem unnecessary to me. Like the multiclass thing. Why? It is far to easy to restrict multiclassing in the game, so I don't think there needs to be another rules for it. And why remove True Resurrection? I don't know about you, but the party I ran never once came across a 5,000 gp diamond, from levels 1-8 (when they died). Cohort seems important to Leadership. If you have a problem with to many PCs with leadership, isn't that their choice to take it? Shouldn't punish them for it. Curious, what in-game reason do you have for the leadership change? Honestly, if they work for you, fine. Not my cup of tea however. I think you should buckle down and have one DM. Multiple DMs doesn't seem to work well for you. If everyone wants to play, and you have multiple people who want to DM, try starting different campaigns. You can alternate every game session or two. P.S. I have found D&D to be very playable, and with no real house rules. :D [/QUOTE]
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