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How to make D&D playable (long)
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<blockquote data-quote="Al" data-source="post: 268165" data-attributes="member: 2486"><p>Re: Storing Gold.</p><p></p><p>1. Of course it can get stolen. I never said it couldn't. Would it not be more interesting to have the PCs stash their hard-earnedc cash, it get stolen and the PCs have to retrieve it? Rather than simply blanketly saying 'no, you can't stash.'</p><p>2. Nice idea. Again, do that, rather than banning stashing.</p><p>3-9. etc. And why not introduce these rules/complications, rather than banning the stash. Indeed, these ideas here are very good: by allowing stashing you can probably make things more interesting.</p><p></p><p>Re: Gating Elminster.</p><p></p><p>Looking closely at Gate, you can't get unique beings (whether Big E is 'unique' is up to you). And yes, whilst you can get Elminster and play this tricks, why can't he then do it to YOU? If the PCs use cheap tricks, use them back on them. Except perhaps Elminster wants to teach the PCs a lesson, and not just nick their cash...</p><p></p><p>Re: Ghostform.</p><p></p><p>They played the same trick. But, firstly, why not do it back to them, and secondly, why not spoil their little parade. Disintegrate or Passwall can bypass the Wall of Force; or just ready actions. An Antimagic Shell usually does the trick...especially if a nearby colleague readies a grapple.</p><p></p><p>Re: 13th level spell.</p><p></p><p>Well, in theory you could scribe them, with one problems. No non-epic character can cast 13th level spells, and since you need to be able to cast the spell in order to scribe the scroll, no non-epic 13th level spell scrolls. </p><p></p><p>Re: Making Items.</p><p></p><p>Granted, but remember why the item creation rules are in the DMG, not PHB. They are the domain of the DM, and he should rule as such. If the PCs really insist on crafting uber-items, talk to them calmly and tell them they're breaking the game. If they persist, have your own NPCs make their own items...</p><p></p><p>Remember, as DM you have far more resources than even the most powerful PCs have hope to have. If the PCs insist on screwing with you, you can trump them. So they have an obscenely powerful item: why doesn't an evil deity simply requisition it. The game depends on the PCs respecting the DM- if that's not happening, then there is a serious problem with your group, and this needs to be addressed.</p></blockquote><p></p>
[QUOTE="Al, post: 268165, member: 2486"] Re: Storing Gold. 1. Of course it can get stolen. I never said it couldn't. Would it not be more interesting to have the PCs stash their hard-earnedc cash, it get stolen and the PCs have to retrieve it? Rather than simply blanketly saying 'no, you can't stash.' 2. Nice idea. Again, do that, rather than banning stashing. 3-9. etc. And why not introduce these rules/complications, rather than banning the stash. Indeed, these ideas here are very good: by allowing stashing you can probably make things more interesting. Re: Gating Elminster. Looking closely at Gate, you can't get unique beings (whether Big E is 'unique' is up to you). And yes, whilst you can get Elminster and play this tricks, why can't he then do it to YOU? If the PCs use cheap tricks, use them back on them. Except perhaps Elminster wants to teach the PCs a lesson, and not just nick their cash... Re: Ghostform. They played the same trick. But, firstly, why not do it back to them, and secondly, why not spoil their little parade. Disintegrate or Passwall can bypass the Wall of Force; or just ready actions. An Antimagic Shell usually does the trick...especially if a nearby colleague readies a grapple. Re: 13th level spell. Well, in theory you could scribe them, with one problems. No non-epic character can cast 13th level spells, and since you need to be able to cast the spell in order to scribe the scroll, no non-epic 13th level spell scrolls. Re: Making Items. Granted, but remember why the item creation rules are in the DMG, not PHB. They are the domain of the DM, and he should rule as such. If the PCs really insist on crafting uber-items, talk to them calmly and tell them they're breaking the game. If they persist, have your own NPCs make their own items... Remember, as DM you have far more resources than even the most powerful PCs have hope to have. If the PCs insist on screwing with you, you can trump them. So they have an obscenely powerful item: why doesn't an evil deity simply requisition it. The game depends on the PCs respecting the DM- if that's not happening, then there is a serious problem with your group, and this needs to be addressed. [/QUOTE]
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