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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to make dungeon crawls interesting
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<blockquote data-quote="aco175" data-source="post: 9758038" data-attributes="member: 27385"><p>I always liked having a place to rest and a place to talk or maybe get aid. I remember Keep on the Shadowfell (KotS) had an illusionary wall that his some more hallway. Our group found it and was able to take a rest. Maybe there is a secret door that leads to an old shrine or someplace where the bad guys never found.</p><p></p><p>Good and neutral people in the dungeon, or even bad guys who want other bad guys dead. The dungeon can have prisoners who know things or directions. They could aid the PCs with information or be a replacement PC or become a follower. Other adventuring parties could be friendly if they come along in the middle of a fight and help the PCs out- or the PCs come help them out. They also could be fluid in opposing the PCs in search of the McGuffin. There could also be monsters who see the PCs as someone that can kill their leader to free them or so they can become the leader. This can be some sort of talking or crude signs pointing to the leaders room. Maybe food is left out for the PCs like an offering. Something like this could be a bound demon who will barter with the PCs to become free or someone like Dobby from Harry Potter.</p></blockquote><p></p>
[QUOTE="aco175, post: 9758038, member: 27385"] I always liked having a place to rest and a place to talk or maybe get aid. I remember Keep on the Shadowfell (KotS) had an illusionary wall that his some more hallway. Our group found it and was able to take a rest. Maybe there is a secret door that leads to an old shrine or someplace where the bad guys never found. Good and neutral people in the dungeon, or even bad guys who want other bad guys dead. The dungeon can have prisoners who know things or directions. They could aid the PCs with information or be a replacement PC or become a follower. Other adventuring parties could be friendly if they come along in the middle of a fight and help the PCs out- or the PCs come help them out. They also could be fluid in opposing the PCs in search of the McGuffin. There could also be monsters who see the PCs as someone that can kill their leader to free them or so they can become the leader. This can be some sort of talking or crude signs pointing to the leaders room. Maybe food is left out for the PCs like an offering. Something like this could be a bound demon who will barter with the PCs to become free or someone like Dobby from Harry Potter. [/QUOTE]
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