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How to make half-giants for 4th ed, as no ECL?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4300475" data-attributes="member: 19083"><p>Leatherhead,</p><p>well I see the 4th ed Minotaur as being basically same as a Kyrnn Imperial Minotaur, who I loved, have had minotaurs as a PC race i my games for ages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My homebrew minotaurs are just larger than humans but not Large sized, gave them an ECL +2 for 3rd ed, +6 Str, +2 Con, bonus versus Maze and to Track/Survival and axes/greatswords were racial weapons. Cannot wear helms unless specially made for them (10% chance of helm fitting them).</p><p></p><p>Kind of a viking like race tending to chaotic good, most were fighters/barbarians or monks (backstory had them being the creators of the most popular unarmed martial art style, due ot being enslaved, learning unarmed fighting to free selves etc).</p><p></p><p></p><p>Halfgiants HAVE to be large sized for DS or...they are not halfgiants any more.</p><p>Big, dumb, hit hard, tough but usually weak vs mental attacks (common in Dark Sun) they aren't very smart (maximum 15 Int/wis iirc in 2nd ed, humans could hve 20 Int/Wis due to DS using 5d4 for stats)...that's way they are.</p><p></p><p>So we have to think around that design, or we lose what they are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Would a penalty on Will saves be ok? thus no limit on class, but reflect that they are meant ot be more easily fooled etc. Or as has been suggested on WOTC boards, a Maximum limit on Wis/Int/Cha? like 15?</p><p></p><p>I don't think you cna really have a Large creature with only +2 Str!</p><p></p><p>Ginnel,</p><p>hm Con modifier could be cool.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4300475, member: 19083"] Leatherhead, well I see the 4th ed Minotaur as being basically same as a Kyrnn Imperial Minotaur, who I loved, have had minotaurs as a PC race i my games for ages :) My homebrew minotaurs are just larger than humans but not Large sized, gave them an ECL +2 for 3rd ed, +6 Str, +2 Con, bonus versus Maze and to Track/Survival and axes/greatswords were racial weapons. Cannot wear helms unless specially made for them (10% chance of helm fitting them). Kind of a viking like race tending to chaotic good, most were fighters/barbarians or monks (backstory had them being the creators of the most popular unarmed martial art style, due ot being enslaved, learning unarmed fighting to free selves etc). Halfgiants HAVE to be large sized for DS or...they are not halfgiants any more. Big, dumb, hit hard, tough but usually weak vs mental attacks (common in Dark Sun) they aren't very smart (maximum 15 Int/wis iirc in 2nd ed, humans could hve 20 Int/Wis due to DS using 5d4 for stats)...that's way they are. So we have to think around that design, or we lose what they are :) Would a penalty on Will saves be ok? thus no limit on class, but reflect that they are meant ot be more easily fooled etc. Or as has been suggested on WOTC boards, a Maximum limit on Wis/Int/Cha? like 15? I don't think you cna really have a Large creature with only +2 Str! Ginnel, hm Con modifier could be cool. [/QUOTE]
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How to make half-giants for 4th ed, as no ECL?
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