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How to make half-giants for 4th ed, as no ECL?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4303856" data-attributes="member: 19083"><p>Roger,</p><p>halfgiants *ARE* Large.</p><p>Changing that is in direct violation of Dark Sun millieu.</p><p>Sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You cannot muck aorund the setting like that, to fit 4th ed rules, or you throw out the baby with the bath water.</p><p>3rd ed ExpPsiHandbook halfgiants = *crap*, sorry.</p><p></p><p>Dark SUn is a very odd, fun setting. Wrecking the setting to fit some rules = bad.</p><p>See the total mess of the setting they made with the novels/later boxed set etc :/</p><p></p><p>Halfgiants are big and a hell of a lot stronger than Humans and tougher...but they are dumber and more easy to control with psionics because of that.</p><p>They are a proper, cannon Dark Sun PC race.</p><p></p><p>In Dark Sun, rarity & expense of goods and water, are serious balancing points if proprly DMed, as it's unlike normal D&D settings.</p><p></p><p>Please note, I am a DM, I don't play halfgiants, I'm not doing this to have my own "I winzzors!" race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's a major trope of Dark Sun that messing with a halfgiant you run the risk of getting your ass handed to you, big time, lol. Hence, they serve as favoured bodyguards, usually kept in check with good treatment and/or psionics. Some become free mercenaries, adventurers, even templars and psions.</p><p>They are also favoured military regiments of halfgiants.</p><p>Halfgiants are not very common though, about 1:10 at most, iirc?</p><p></p><p>if 4th ed cannot allow a race to have a clear major advantage in some way but balance it...instead of nice but boring medium, then there's a problem.</p><p></p><p>There's nothing wrong with the idea of halfgiants as PCs. They are not as bright as Humans, but they are not all actually morons. They cna craft, be most classes, have curiosity, friends etc. So denying them PC status = wrong.</p><p></p><p></p><p>So, some method has ot be found to allow the odder Dark Sun races: thri-kreen, halfgiants and aaracokra, to work as 4th ed races. </p><p></p><p>Probably belgoi, pterran and bazrags too, but they shouldn't be too hard to convert.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4303856, member: 19083"] Roger, halfgiants *ARE* Large. Changing that is in direct violation of Dark Sun millieu. Sorry :) You cannot muck aorund the setting like that, to fit 4th ed rules, or you throw out the baby with the bath water. 3rd ed ExpPsiHandbook halfgiants = *crap*, sorry. Dark SUn is a very odd, fun setting. Wrecking the setting to fit some rules = bad. See the total mess of the setting they made with the novels/later boxed set etc :/ Halfgiants are big and a hell of a lot stronger than Humans and tougher...but they are dumber and more easy to control with psionics because of that. They are a proper, cannon Dark Sun PC race. In Dark Sun, rarity & expense of goods and water, are serious balancing points if proprly DMed, as it's unlike normal D&D settings. Please note, I am a DM, I don't play halfgiants, I'm not doing this to have my own "I winzzors!" race ;) It's a major trope of Dark Sun that messing with a halfgiant you run the risk of getting your ass handed to you, big time, lol. Hence, they serve as favoured bodyguards, usually kept in check with good treatment and/or psionics. Some become free mercenaries, adventurers, even templars and psions. They are also favoured military regiments of halfgiants. Halfgiants are not very common though, about 1:10 at most, iirc? if 4th ed cannot allow a race to have a clear major advantage in some way but balance it...instead of nice but boring medium, then there's a problem. There's nothing wrong with the idea of halfgiants as PCs. They are not as bright as Humans, but they are not all actually morons. They cna craft, be most classes, have curiosity, friends etc. So denying them PC status = wrong. So, some method has ot be found to allow the odder Dark Sun races: thri-kreen, halfgiants and aaracokra, to work as 4th ed races. Probably belgoi, pterran and bazrags too, but they shouldn't be too hard to convert. :) [/QUOTE]
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How to make half-giants for 4th ed, as no ECL?
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