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How To Make High Level 5E Work.For You +
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<blockquote data-quote="DragonLancer" data-source="post: 9794089" data-attributes="member: 11868"><p>During 3.x and Pathfinder 1st, I hated how powerful PC's could become especially towards the higher end. The D20 system did break at those levels. What I have realised, coming back to D&D with 2024, is that the system feels more balanced than it ever did before. Scaling works about right. In one of my two campaigns, there is a Goliath Monk 8/Ranger 1. His shtick is Hunter's Mark, knock the enemy prone, and beat the snot out of it with advantage. At first I was like, my gods, is this broken! But then I realised how much the player enjoyed showing off what he could do and he's no power gaming. I let the party cook and do their thing without worrying, and how that has made the campaign on both sides of the screen that much more enjoyable. They have abilities so let them use them. Let them be the heroes of legend.</p><p></p><p>One thing I learned on these forums was, if a BBEG fight was going too easy, don't up the HP of the baddie, just boost the damage that he does. The characters take more damage, forcing them too use resources or change tactics, and they still get to feel like powerful heroes when they take something down.</p><p></p><p>CR is a guideline. Always has been. 2024 encounter generator seems to work well but look at what your characters have access to and you can plan a higher CR encounter to challenge but not kill them. In the campaign I mentioned above, the party were 8th level going into The Styes adventure from Ghosts of Saltmarsh. They took on the [SPOILER=" SPOILER"] juvenile Kraken which is CR 14[/SPOILER] with the loss of the party wizard who was revived after the fight. They were capable of handling it because I kept abreast of and knew what their capabilities were.</p><p></p><p>Another thing that I have done in higher level games in the past, is to remember that not every session/adventure has to be a fight. You can have roleplay sessions, intrigue and the like, with kingdoms, celestials/fiends/archfey, and so forth that don't need combat.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9794089, member: 11868"] During 3.x and Pathfinder 1st, I hated how powerful PC's could become especially towards the higher end. The D20 system did break at those levels. What I have realised, coming back to D&D with 2024, is that the system feels more balanced than it ever did before. Scaling works about right. In one of my two campaigns, there is a Goliath Monk 8/Ranger 1. His shtick is Hunter's Mark, knock the enemy prone, and beat the snot out of it with advantage. At first I was like, my gods, is this broken! But then I realised how much the player enjoyed showing off what he could do and he's no power gaming. I let the party cook and do their thing without worrying, and how that has made the campaign on both sides of the screen that much more enjoyable. They have abilities so let them use them. Let them be the heroes of legend. One thing I learned on these forums was, if a BBEG fight was going too easy, don't up the HP of the baddie, just boost the damage that he does. The characters take more damage, forcing them too use resources or change tactics, and they still get to feel like powerful heroes when they take something down. CR is a guideline. Always has been. 2024 encounter generator seems to work well but look at what your characters have access to and you can plan a higher CR encounter to challenge but not kill them. In the campaign I mentioned above, the party were 8th level going into The Styes adventure from Ghosts of Saltmarsh. They took on the [SPOILER=" SPOILER"] juvenile Kraken which is CR 14[/SPOILER] with the loss of the party wizard who was revived after the fight. They were capable of handling it because I kept abreast of and knew what their capabilities were. Another thing that I have done in higher level games in the past, is to remember that not every session/adventure has to be a fight. You can have roleplay sessions, intrigue and the like, with kingdoms, celestials/fiends/archfey, and so forth that don't need combat. [/QUOTE]
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