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How to make House Rules fun. (Now with Beer!)
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<blockquote data-quote="Darklone" data-source="post: 3248533" data-attributes="member: 1372"><p>1. DON'T GET KILLED! If you do, don't complain.</p><p></p><p></p><p>2. Bring a box of beer and talk with your DM how you imagine your char and all the evil things he did as a child. And later. </p><p></p><p>2.a) And don't forget the beer. Whiskey works too.</p><p></p><p></p><p>3. Bring a new box of beer and ask the DM nicely which alignment he would assign to your character depending on what you told him after the last box of beer.</p><p></p><p></p><p>4. Bring a bottle of champagne for the resident gay guy.</p><p></p><p></p><p>5. Tell me what you like and I tell you what I like. Besides that beer you bring me. Again.</p><p></p><p></p><p>6. Any race is good enough as long as your beer is good enough.</p><p></p><p></p><p>7. Again: Mucho beer = mucho munchkinism.</p><p></p><p></p><p>8. Now we come to the important part: Grown up drunk guys playing with toys/dice.</p><ul> <li data-xf-list-type="ul">Bring your dice bag and a hammer.</li> <li data-xf-list-type="ul">Spend half an hour to choose 4 dice and destroy the others with the hammer.</li> <li data-xf-list-type="ul">Roll 7 abilities with 4d6 drop lowest. Refer to book if you don't know what that means.</li> <li data-xf-list-type="ul">Kick the worst result and arrange the 6 good ones.</li> <li data-xf-list-type="ul">Hug your DM and drink a beer.</li> </ul><p></p><p></p><p>9. If you can't roll good results, trust your buddy with the beer who's going to provide nice drinking evenings for you soon and let him play with your dice. The DM, not the resident gay one.</p><p></p><p></p><p>10. Armor & Weapon Profs are subject to the quality of your beer and your background story.</p><p></p><p></p><p>11. Hide + Move Silently = Sneak. Blame MC.</p><p></p><p></p><p>12. You get an extra feat from an extra book. Without paying with beer.</p><p></p><p></p><p>13. Don't forget Carrying limits, movement rate and write down where you carry what. No excuses. </p><p></p><p></p><p>14. Forget what I said about no excuses at point 13. </p><p></p><p></p><p>15. 15. 15. Languages: That happens to people if they drink the wrong beer. Communication problems.</p><p></p><p></p><p>16. Sorcerers rules, wizards ****. If you're a bookluva, go read books.</p><p></p><p></p><p>17. Don't ask for XPs. You don't get any.</p><p></p><p></p><p>If you want XPs, go early and invent a nice excuse.</p><p></p><p></p><p>18. If you have rules problems of the first kind ("That's not realistic!"): Drink more beer. If you have rules problems of the second kind ("The book says..."): Bring us more beer.</p><p></p><p></p><p>19. Wimps get whooped, loot is for the heros.</p><p></p><p></p><p>20. Do it or the DM will do it for you and you won't like it. Don't complain, bring beer.</p><p></p><p></p><p>21. Tell me what you did and I tell you what you'll do. Don't complain, bring beer. Or whiskey.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3248533, member: 1372"] 1. DON'T GET KILLED! If you do, don't complain. 2. Bring a box of beer and talk with your DM how you imagine your char and all the evil things he did as a child. And later. 2.a) And don't forget the beer. Whiskey works too. 3. Bring a new box of beer and ask the DM nicely which alignment he would assign to your character depending on what you told him after the last box of beer. 4. Bring a bottle of champagne for the resident gay guy. 5. Tell me what you like and I tell you what I like. Besides that beer you bring me. Again. 6. Any race is good enough as long as your beer is good enough. 7. Again: Mucho beer = mucho munchkinism. 8. Now we come to the important part: Grown up drunk guys playing with toys/dice. [list][*]Bring your dice bag and a hammer. [*]Spend half an hour to choose 4 dice and destroy the others with the hammer. [*]Roll 7 abilities with 4d6 drop lowest. Refer to book if you don't know what that means. [*]Kick the worst result and arrange the 6 good ones. [*]Hug your DM and drink a beer. [/list] 9. If you can't roll good results, trust your buddy with the beer who's going to provide nice drinking evenings for you soon and let him play with your dice. The DM, not the resident gay one. 10. Armor & Weapon Profs are subject to the quality of your beer and your background story. 11. Hide + Move Silently = Sneak. Blame MC. 12. You get an extra feat from an extra book. Without paying with beer. 13. Don't forget Carrying limits, movement rate and write down where you carry what. No excuses. 14. Forget what I said about no excuses at point 13. 15. 15. 15. Languages: That happens to people if they drink the wrong beer. Communication problems. 16. Sorcerers rules, wizards ****. If you're a bookluva, go read books. 17. Don't ask for XPs. You don't get any. If you want XPs, go early and invent a nice excuse. 18. If you have rules problems of the first kind ("That's not realistic!"): Drink more beer. If you have rules problems of the second kind ("The book says..."): Bring us more beer. 19. Wimps get whooped, loot is for the heros. 20. Do it or the DM will do it for you and you won't like it. Don't complain, bring beer. 21. Tell me what you did and I tell you what you'll do. Don't complain, bring beer. Or whiskey. [/QUOTE]
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