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How to make House Rules fun. (Now with Beer!)
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<blockquote data-quote="Lela" data-source="post: 3259060" data-attributes="member: 1216"><p>Says the guy with the eye patch to the innocent pair of boxers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Some of them are godsends. Personally, I think he went a little overboard on the character history part, but he's really trying to add some depth to his game. Which is totally understandable.</p><p></p><p>One of my favorites is alignment. Personally, I don't write it down and try to ignore it's existance--paying attention only when <em>Detect X</em> or <em>Magic Circle</em> (or whatever) comes up.</p><p></p><p>Others like to write it down and use it as a guideline. All's fair, as far as I'm concerned. But I think it's always been important for the DM to be able to change it (based on character 'istry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Problem seems to come in when the player feels like he's being controlled. As if changing their alignment forces them to change their actions.</p><p></p><p>It's not true of course. But the feeling is real. Having it expressed to the players beforehand can help avoid the argument (and incessant explanations) about whether you're Neutral or Lawful.</p><p></p><p>Might not so much be a House Rule as a means of cutting off problems. It's another reason that, when I DM, I decide if someone's affected by Blasphemy when it's cast. As long as I tell them there's no AL beforehand and fairly affect their characters. Never had an argument that way.</p><p></p><p>Anyway, to each his own (the debate will continue forever). Spelling things out seems to help.</p></blockquote><p></p>
[QUOTE="Lela, post: 3259060, member: 1216"] Says the guy with the eye patch to the innocent pair of boxers. ;) Some of them are godsends. Personally, I think he went a little overboard on the character history part, but he's really trying to add some depth to his game. Which is totally understandable. One of my favorites is alignment. Personally, I don't write it down and try to ignore it's existance--paying attention only when [i]Detect X[/i] or [i]Magic Circle[/i] (or whatever) comes up. Others like to write it down and use it as a guideline. All's fair, as far as I'm concerned. But I think it's always been important for the DM to be able to change it (based on character 'istry ;) ). Problem seems to come in when the player feels like he's being controlled. As if changing their alignment forces them to change their actions. It's not true of course. But the feeling is real. Having it expressed to the players beforehand can help avoid the argument (and incessant explanations) about whether you're Neutral or Lawful. Might not so much be a House Rule as a means of cutting off problems. It's another reason that, when I DM, I decide if someone's affected by Blasphemy when it's cast. As long as I tell them there's no AL beforehand and fairly affect their characters. Never had an argument that way. Anyway, to each his own (the debate will continue forever). Spelling things out seems to help. [/QUOTE]
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