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General Tabletop Discussion
*Pathfinder & Starfinder
How to make int not a dump stat?
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<blockquote data-quote="Stalker0" data-source="post: 4613479" data-attributes="member: 5889"><p>I guess the reason I don't have as big a problem with str being a dump stat is that it doesn't effect your roleplaying. Having an 8 int means you are dumb, and should act accordingly, but many a times people will drop the 8 bomb on the stat and still act normal.</p><p></p><p>Back to the houserules, I think add a number of trained skill equal to your int mod is way way too good, wizards will become the best skilled characters.</p><p></p><p>I did create a "mastermind" rogue in my game, he gets all the benefits of the other 3 rogue types, but uses half his int mod as his charisma or strength mod for purposes of prereqs and powers. So if he used positioning strike for example, he would use half his int mod instead of charisma. Basically the rogue is a lot more versatile but not as straight up powerful.</p><p></p><p>I also lowered jack of all trades prereqs to int 12 instead of 13. That's just a bit more encouragement for players to get a least a little int, and it doesn't effect the int based classes at all.</p><p></p><p>If I took dex away from initiative I think that would make a lot of my players angry who have dex heavy classes. I could allow initiative for either int or dex, that would beef the wizard but not that much, and its something.</p><p></p><p>I think ultimately there needs to be new fighter type feats with int 13+ prereqs so fighters are encouraged to get more int but it doesn't effect the other classes.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4613479, member: 5889"] I guess the reason I don't have as big a problem with str being a dump stat is that it doesn't effect your roleplaying. Having an 8 int means you are dumb, and should act accordingly, but many a times people will drop the 8 bomb on the stat and still act normal. Back to the houserules, I think add a number of trained skill equal to your int mod is way way too good, wizards will become the best skilled characters. I did create a "mastermind" rogue in my game, he gets all the benefits of the other 3 rogue types, but uses half his int mod as his charisma or strength mod for purposes of prereqs and powers. So if he used positioning strike for example, he would use half his int mod instead of charisma. Basically the rogue is a lot more versatile but not as straight up powerful. I also lowered jack of all trades prereqs to int 12 instead of 13. That's just a bit more encouragement for players to get a least a little int, and it doesn't effect the int based classes at all. If I took dex away from initiative I think that would make a lot of my players angry who have dex heavy classes. I could allow initiative for either int or dex, that would beef the wizard but not that much, and its something. I think ultimately there needs to be new fighter type feats with int 13+ prereqs so fighters are encouraged to get more int but it doesn't effect the other classes. [/QUOTE]
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How to make int not a dump stat?
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