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General Tabletop Discussion
*TTRPGs General
How to Make Interesting Wilderness Encounter Set-Ups?
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<blockquote data-quote="Andre" data-source="post: 1914356" data-attributes="member: 25930"><p>My experience has been the opposite. Most wilderness (combat) encounters seem to begin with the monsters having the initiative - often getting a surprise round. We're on the monsters' home turf, so it makes sense that they're more likely to notice us. But unless the GM is liberal with clues, this often means the party is just traipsing along when the combat suddenly begins. This can be a serious handicap. </p><p></p><p>One example: the GM threw a behir at our party as a wandering monster. Before most of the party was able to act, my barbarian was swallowed (he died before the party could get him out). If we had known we might be facing a behir, we would have fared much better. Instead, it got the drop on us.</p><p></p><p>I suspect this has a lot more to do with GM style than wilderness vs dungeon. It may also reflect playing styles, as most players don't seem to take the same precautions in the wilderness as they do in a dungeon. Whatever the reasons, I tend to be a lot more paranoid as a player when in the wilderness.</p></blockquote><p></p>
[QUOTE="Andre, post: 1914356, member: 25930"] My experience has been the opposite. Most wilderness (combat) encounters seem to begin with the monsters having the initiative - often getting a surprise round. We're on the monsters' home turf, so it makes sense that they're more likely to notice us. But unless the GM is liberal with clues, this often means the party is just traipsing along when the combat suddenly begins. This can be a serious handicap. One example: the GM threw a behir at our party as a wandering monster. Before most of the party was able to act, my barbarian was swallowed (he died before the party could get him out). If we had known we might be facing a behir, we would have fared much better. Instead, it got the drop on us. I suspect this has a lot more to do with GM style than wilderness vs dungeon. It may also reflect playing styles, as most players don't seem to take the same precautions in the wilderness as they do in a dungeon. Whatever the reasons, I tend to be a lot more paranoid as a player when in the wilderness. [/QUOTE]
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