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How to make Languages fun?
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<blockquote data-quote="BookTenTiger" data-source="post: 8441937" data-attributes="member: 6685541"><p>I always like the idea of different languages in D&D, but I find they actually come up very rarely. Usually everyone just speaks Common and they get on with the day.</p><p></p><p>Some fun uses of language I've seen in play:</p><p></p><p>A character proficient in Goblin, Orc, or Draconic can spy on enemies and hear about their tactics.</p><p></p><p>Characters proficient in the same language can have private conversations in front of NPCs.</p><p></p><p>Clues to solving traps or puzzles in an obscure language one character speaks.</p><p></p><p>...and that's about it!</p><p></p><p>What are some ways to make Languages more fun in D&D?</p><p></p><p>One idea might be to make language more Regional. Having different languages for different geographic or political areas could help a character's languages connect more with their background and journeys.</p><p></p><p>Another idea would be to replace Common with Pidgin. All characters can understand and speak Pidgin, but when relying on it they suffer disadvantage to Charisma checks. This would provide a reward for characters who speak the language of the NPCs they are interacting with.</p><p></p><p>Language families could be fun. Maybe the languages could be organized into three-to-five families. If you are proficient with one language in the family, then you can understand the basics of the other languages (making Charisma or Insight Checks with disadvantage, say) and read text in the other languages if you take ten minutes.</p><p></p><p>One crazy idea could be that proficiency in a language allows your character to think in new ways. Maybe proficiency in some archaic languages unlock Cantrips, or Ritual spells? Or spellcasters who cast using Celestial can heal more, and spellcasters who cast using Infernal or Abyssal deal more fire damage?</p><p></p><p>Anyways, those are just some ideas. What are some more ways to make Language more fun in D&D?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8441937, member: 6685541"] I always like the idea of different languages in D&D, but I find they actually come up very rarely. Usually everyone just speaks Common and they get on with the day. Some fun uses of language I've seen in play: A character proficient in Goblin, Orc, or Draconic can spy on enemies and hear about their tactics. Characters proficient in the same language can have private conversations in front of NPCs. Clues to solving traps or puzzles in an obscure language one character speaks. ...and that's about it! What are some ways to make Languages more fun in D&D? One idea might be to make language more Regional. Having different languages for different geographic or political areas could help a character's languages connect more with their background and journeys. Another idea would be to replace Common with Pidgin. All characters can understand and speak Pidgin, but when relying on it they suffer disadvantage to Charisma checks. This would provide a reward for characters who speak the language of the NPCs they are interacting with. Language families could be fun. Maybe the languages could be organized into three-to-five families. If you are proficient with one language in the family, then you can understand the basics of the other languages (making Charisma or Insight Checks with disadvantage, say) and read text in the other languages if you take ten minutes. One crazy idea could be that proficiency in a language allows your character to think in new ways. Maybe proficiency in some archaic languages unlock Cantrips, or Ritual spells? Or spellcasters who cast using Celestial can heal more, and spellcasters who cast using Infernal or Abyssal deal more fire damage? Anyways, those are just some ideas. What are some more ways to make Language more fun in D&D? [/QUOTE]
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