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How to make Languages fun?
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<blockquote data-quote="Randomthoughts" data-source="post: 8442665" data-attributes="member: 6681248"><p>In the 5e homebrew I ran last year on Fantasy Grounds, languages played a significant factor because one of the PCs (Gensai Warlock) took Eyes of the Rune Keeper. Here's what I did:</p><ul> <li data-xf-list-type="ul">In FG, you can send messages in a specific language and it automatically translated it to those who understood it. The other players would just see gobblygook.</li> <li data-xf-list-type="ul">Eyes of the Rune Keeper (as you may know) allows you to read any written text. I made a custom language (IIRC two "Ancient Languages") so only the Warlock could read it. The player LOVED it! I also used "old" versions of more commonly known languages like dwarven or elvish so more players would be able to read it.</li> <li data-xf-list-type="ul">I wrote passwords for wards or magically locked portals, clues for what's coming up in the adventure and in one instance, a puzzle that the player read but shared with the team to decipher. There was so much interest, the PCs wanted to explore the Feywild based on stories the Warlock had read (unfortunately, we didn't have time to explore that in depth).</li> <li data-xf-list-type="ul">However, I only used these languages in moderation or dropped ancient text for flavor (but of little consequence in the scheme of things). More than that would probably have spoiled the sense of wonder and exploration they engendered.</li> </ul></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8442665, member: 6681248"] In the 5e homebrew I ran last year on Fantasy Grounds, languages played a significant factor because one of the PCs (Gensai Warlock) took Eyes of the Rune Keeper. Here's what I did: [LIST] [*]In FG, you can send messages in a specific language and it automatically translated it to those who understood it. The other players would just see gobblygook. [*]Eyes of the Rune Keeper (as you may know) allows you to read any written text. I made a custom language (IIRC two "Ancient Languages") so only the Warlock could read it. The player LOVED it! I also used "old" versions of more commonly known languages like dwarven or elvish so more players would be able to read it. [*]I wrote passwords for wards or magically locked portals, clues for what's coming up in the adventure and in one instance, a puzzle that the player read but shared with the team to decipher. There was so much interest, the PCs wanted to explore the Feywild based on stories the Warlock had read (unfortunately, we didn't have time to explore that in depth). [*]However, I only used these languages in moderation or dropped ancient text for flavor (but of little consequence in the scheme of things). More than that would probably have spoiled the sense of wonder and exploration they engendered. [/LIST] [/QUOTE]
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