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how to make locked doors interesting...
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<blockquote data-quote="bweenie" data-source="post: 1832978" data-attributes="member: 16886"><p>My characters are exploring an abandoned monument. It is trapped and warded, and all doors are Arcane Locked. There are no creatures, but the adventure is time sensitive: they have four hours to loot it and find the artifact before the enemy shows up. In the interest of my own sanity as DM, I keep track of time in ten minute increments. I give rough estimates of each room search, gathering treasure, looking around, etc as taking ten minutes. For example, theres a room with a fountain that Hastes when drunk from, so when they were fooling around, sticking sticks in, sipping, etc I just said it was ten minutes. </p><p></p><p>So my problem is that I don't know how to make the locked doors aspect of it interesting. I don't feel like I should make it take more time, cuz that means that I would have to either say that it takes ten minutes to unlock a door, or else keep more fine details of time passage. Since there isn't a monster or enemy on the other side of a door, there's no penalty for not kicking it open on the first try. Also, there's no penalty for failing ("uh, you sprained your ankle," "uh, you broke your lock picks")</p><p></p><p>Ideas...?</p></blockquote><p></p>
[QUOTE="bweenie, post: 1832978, member: 16886"] My characters are exploring an abandoned monument. It is trapped and warded, and all doors are Arcane Locked. There are no creatures, but the adventure is time sensitive: they have four hours to loot it and find the artifact before the enemy shows up. In the interest of my own sanity as DM, I keep track of time in ten minute increments. I give rough estimates of each room search, gathering treasure, looking around, etc as taking ten minutes. For example, theres a room with a fountain that Hastes when drunk from, so when they were fooling around, sticking sticks in, sipping, etc I just said it was ten minutes. So my problem is that I don't know how to make the locked doors aspect of it interesting. I don't feel like I should make it take more time, cuz that means that I would have to either say that it takes ten minutes to unlock a door, or else keep more fine details of time passage. Since there isn't a monster or enemy on the other side of a door, there's no penalty for not kicking it open on the first try. Also, there's no penalty for failing ("uh, you sprained your ankle," "uh, you broke your lock picks") Ideas...? [/QUOTE]
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