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How to make PC mobs less of a slog in combat
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<blockquote data-quote="MNblockhead" data-source="post: 8270253" data-attributes="member: 6796661"><p>Two of the PCs in my current campaign have horns of Valhalla. </p><p></p><p>I have no issues with this as this campaign is more on the gonzo side of the spectrum. It isn't unbalancing. It isn't game breaking.</p><p></p><p>But buy can it turn combat into a slog. Even with a VTT.</p><p></p><p>Any thoughts, other than "take the toys away", that would make running combat with many PC mobs more enjoyable?</p><p></p><p>Some thoughts I have:</p><p></p><p>The summoned spirits all act on the summoners turn. The player can order them to focus attacks on a specific enemy or groups of enemies, but otherwise they attack the nearest enemy. I roll all of their hits at one time and distribute the damage. I use average damage. I don't roll damage for each hit. </p><p></p><p>I've though of running them as a mob according to the rules in the DMG but it takes more time to calculate number of hits using those rules than just rolling a bunch of dice at once in the VTT. </p><p></p><p>I've thought of treating them more as a swarm or hazard. </p><p></p><p>I just want to find a fair way to not have to treat them like another 20 PCs, rolling one by one against enemy ACs. But I don't want to completely remove any player agency over the spirit warriors' strategy. </p><p></p><p>Would love to hear ideas.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8270253, member: 6796661"] Two of the PCs in my current campaign have horns of Valhalla. I have no issues with this as this campaign is more on the gonzo side of the spectrum. It isn't unbalancing. It isn't game breaking. But buy can it turn combat into a slog. Even with a VTT. Any thoughts, other than "take the toys away", that would make running combat with many PC mobs more enjoyable? Some thoughts I have: The summoned spirits all act on the summoners turn. The player can order them to focus attacks on a specific enemy or groups of enemies, but otherwise they attack the nearest enemy. I roll all of their hits at one time and distribute the damage. I use average damage. I don't roll damage for each hit. I've though of running them as a mob according to the rules in the DMG but it takes more time to calculate number of hits using those rules than just rolling a bunch of dice at once in the VTT. I've thought of treating them more as a swarm or hazard. I just want to find a fair way to not have to treat them like another 20 PCs, rolling one by one against enemy ACs. But I don't want to completely remove any player agency over the spirit warriors' strategy. Would love to hear ideas. [/QUOTE]
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How to make PC mobs less of a slog in combat
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