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<blockquote data-quote="shilsen" data-source="post: 3846730" data-attributes="member: 198"><p>In the Eberron game which the 'action figures' thread was about, I started before the PCs hit double figures in levels. That's partly because that's a lot higher by Eberron standards than it is in many other settings, and partly because I think D&D PCs very quickly move well beyond normal human bounds, and I want the players to appreciate that.</p><p></p><p></p><p></p><p>I've also got the weekly article in the internationally read newspaper on their exploits. That's definitely had the biggest influence on the PCs' fame.</p><p></p><p></p><p></p><p>As you say, it's more an issue of feel than anything else. I do all sorts of things, big or little, to that end. A lot of the time, it's just a case of adding in a little comment here and there during the game to underline to the players exactly how unusual and exceptional their PCs are. Sometimes, it's a mechanical thing, like when I'll tell the players they don't need to roll a Spot check or a Knowledge check but automatically have the information. Or in battle someone may absolutely obliterate an enemy or suffer a blow that would kill a normal human (or 10 normal humans, more likely) and just keep swinging. </p><p></p><p>Sometimes it's even completely out-of-character info. There was a point in my game when the PCs were about to be attacked by a small warband of gnolls, who were seriously outclassed and would have given the PCs a chance to kick them around and feel cool. But the PCs decided they didn't want to waste time and just flew (on their <em>phantom stags</em> and <em>steeds</em>) over the heads of the gnolls and kept going, laughing at the awed and terrified expressions they saw. When they returned that way, there were signs that the entire tribe had decamped. I took five minutes at that point to tell the players how the tribe fled after having seen the four demon riders and spread the tale to other tribes. And the tale grew in the telling, till the gnolls of Eberron - probably far in the future of the point till which we'll play - developed a belief in the Demon Riders of the Apocalypse and told tales of them for centuries. The PCs don't know it, but the players know that they are going to eventually become legend. I think it had an effect.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3846730, member: 198"] In the Eberron game which the 'action figures' thread was about, I started before the PCs hit double figures in levels. That's partly because that's a lot higher by Eberron standards than it is in many other settings, and partly because I think D&D PCs very quickly move well beyond normal human bounds, and I want the players to appreciate that. I've also got the weekly article in the internationally read newspaper on their exploits. That's definitely had the biggest influence on the PCs' fame. As you say, it's more an issue of feel than anything else. I do all sorts of things, big or little, to that end. A lot of the time, it's just a case of adding in a little comment here and there during the game to underline to the players exactly how unusual and exceptional their PCs are. Sometimes, it's a mechanical thing, like when I'll tell the players they don't need to roll a Spot check or a Knowledge check but automatically have the information. Or in battle someone may absolutely obliterate an enemy or suffer a blow that would kill a normal human (or 10 normal humans, more likely) and just keep swinging. Sometimes it's even completely out-of-character info. There was a point in my game when the PCs were about to be attacked by a small warband of gnolls, who were seriously outclassed and would have given the PCs a chance to kick them around and feel cool. But the PCs decided they didn't want to waste time and just flew (on their [I]phantom stags[/I] and [I]steeds[/I]) over the heads of the gnolls and kept going, laughing at the awed and terrified expressions they saw. When they returned that way, there were signs that the entire tribe had decamped. I took five minutes at that point to tell the players how the tribe fled after having seen the four demon riders and spread the tale to other tribes. And the tale grew in the telling, till the gnolls of Eberron - probably far in the future of the point till which we'll play - developed a belief in the Demon Riders of the Apocalypse and told tales of them for centuries. The PCs don't know it, but the players know that they are going to eventually become legend. I think it had an effect. [/QUOTE]
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