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General Tabletop Discussion
*Dungeons & Dragons
How to make ranged attack more hazardous for the user.
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<blockquote data-quote="Horwath" data-source="post: 9786704" data-attributes="member: 6801299"><p>Ranged attacks are powerful in 5E(14 or 24) version.</p><p></p><p>and while I do not want to reduce their effectiveness on the target as I really do not miss former editions with 1 worth of longbow damage. Good riddance on that.</p><p></p><p>I do want for ranged attackers to be more tactical and careful with their positioning.</p><p></p><p></p><p>I would add this to "hazards" of using ranged weapons in melee chaos of battle.</p><p></p><p>1st. Ranged attacks provoke AoO. This is very simple to add and most of the time it wont be triggered. But still, it's there.</p><p></p><p>2nd: When you make an attack with a ranged weapon, ALL melee attacks have advantage vs you until the start of your next turn.</p><p>This is more punishing as it will follow you until your next turn and enemies can utilize it if you are too close.</p><p></p><p></p><p>OFC, every new penalty would not be complete without the feat to remove it.</p><p></p><p>New feat:</p><p></p><p>Close quarters shooting:</p><p>+1 STR, DEX or CON</p><p></p><p>1. you do not have disadvantage on ranged attacks in melee</p><p>2. you do not provoke AoO for using ranged attacks</p><p>3. enemies do not gain advantage vs you after you use a ranged attack</p><p>4. while you are using a ranged weapon you threaten area 5ft away from you as with a melee weapon.</p><p></p><p></p><p>option:</p><p>this all can apply to ranged spell attacks also.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9786704, member: 6801299"] Ranged attacks are powerful in 5E(14 or 24) version. and while I do not want to reduce their effectiveness on the target as I really do not miss former editions with 1 worth of longbow damage. Good riddance on that. I do want for ranged attackers to be more tactical and careful with their positioning. I would add this to "hazards" of using ranged weapons in melee chaos of battle. 1st. Ranged attacks provoke AoO. This is very simple to add and most of the time it wont be triggered. But still, it's there. 2nd: When you make an attack with a ranged weapon, ALL melee attacks have advantage vs you until the start of your next turn. This is more punishing as it will follow you until your next turn and enemies can utilize it if you are too close. OFC, every new penalty would not be complete without the feat to remove it. New feat: Close quarters shooting: +1 STR, DEX or CON 1. you do not have disadvantage on ranged attacks in melee 2. you do not provoke AoO for using ranged attacks 3. enemies do not gain advantage vs you after you use a ranged attack 4. while you are using a ranged weapon you threaten area 5ft away from you as with a melee weapon. option: this all can apply to ranged spell attacks also. [/QUOTE]
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How to make ranged attack more hazardous for the user.
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