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General Tabletop Discussion
*Dungeons & Dragons
How to make ranged attack more hazardous for the user.
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<blockquote data-quote="aco175" data-source="post: 9786799" data-attributes="member: 27385"><p>It seems to be adding a layer or more difficulty that may not be needed. DMs might be able to overcome some of the problems you see with making dungeons smaller or closer with bending halls and low ceilings to have limited use of bows. This of course nerfs the player that wanted to play an archer, but if this is your nail looking for a hammer. </p><p></p><p>Same thing with adding a feat tree to climb to be able to do the things you can do now. I do like the idea of shooting becoming loke the barbarians reckless attack in that monsters get advantage until the next turn, but there is holes in it that need patching like the thought of throwing an axe. You might need to modify the free action to draw a weapon and such. </p><p></p><p>There might also be problems with casters shooting spells into combat as well and if they are treated the same as archers. If a caster shots a firebolt into combat, is this the same as shooting a bow. You might be holding nothing or just a wand or spellbook to defend you instead of a bow which might be little better. </p><p></p><p>Maybe throw more monsters at the party to make all PCs melee combatants. 30 goblins might become a threat to a party of 5th level PCs if they can close before the fireball takes most of them out. As a DM though I might want to limit the number of times I play this to give all the PCs some time to shine and have a combat on both sides of a river or such to allow the archer to blast away and have fun.</p></blockquote><p></p>
[QUOTE="aco175, post: 9786799, member: 27385"] It seems to be adding a layer or more difficulty that may not be needed. DMs might be able to overcome some of the problems you see with making dungeons smaller or closer with bending halls and low ceilings to have limited use of bows. This of course nerfs the player that wanted to play an archer, but if this is your nail looking for a hammer. Same thing with adding a feat tree to climb to be able to do the things you can do now. I do like the idea of shooting becoming loke the barbarians reckless attack in that monsters get advantage until the next turn, but there is holes in it that need patching like the thought of throwing an axe. You might need to modify the free action to draw a weapon and such. There might also be problems with casters shooting spells into combat as well and if they are treated the same as archers. If a caster shots a firebolt into combat, is this the same as shooting a bow. You might be holding nothing or just a wand or spellbook to defend you instead of a bow which might be little better. Maybe throw more monsters at the party to make all PCs melee combatants. 30 goblins might become a threat to a party of 5th level PCs if they can close before the fireball takes most of them out. As a DM though I might want to limit the number of times I play this to give all the PCs some time to shine and have a combat on both sides of a river or such to allow the archer to blast away and have fun. [/QUOTE]
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How to make ranged attack more hazardous for the user.
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