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How to Make the Fey Less Twee
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<blockquote data-quote="Kurotowa" data-source="post: 7558351" data-attributes="member: 27957"><p>Take them back to their roots. There's a consistent archetype in myths and legends that pops up at different times and places with different names. They might be fairies or devils or jinn or kitsune, but the core remain the same.</p><p></p><p>They are Magic People from the Magic Realm. You can encounter them at natural boundaries where the worlds overlap, like crossroads and caves and forest clearings. Sometimes they're helpful, sometimes they're malicious, and sometimes their idea of fun is just harmful to mortals. They have to keep their word but they've very good at twisting the meaning. Speaking their name can both get their attention and give them power of you, so people use euphemisms like Fair Folk or Old Scratch. Most of the time they're tricksters and shapeshifters, but usually with a flaw to their illusions they can't cover up. Many will try to strike a deal with mortals, offering their heart's desire for a price. Beware, for few will deal fairly, and most mortals find themselves holding dross and owing a soul or a firstborn child. Sometimes a band will go hunting for two legged prey, and woe to any who find themselves without refuge before the Wild Hunt or Night Parade.</p><p></p><p>This isn't something you can do with a list of PHB spells at their command. You've got to free form it at least a bit, where they can make Magic Things happen as long as it's within their domain. Attending a party that lasts a night but ages you a decade? Granting a Wish that comes with an ironic price? That's the sort of thing we're talking about.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7558351, member: 27957"] Take them back to their roots. There's a consistent archetype in myths and legends that pops up at different times and places with different names. They might be fairies or devils or jinn or kitsune, but the core remain the same. They are Magic People from the Magic Realm. You can encounter them at natural boundaries where the worlds overlap, like crossroads and caves and forest clearings. Sometimes they're helpful, sometimes they're malicious, and sometimes their idea of fun is just harmful to mortals. They have to keep their word but they've very good at twisting the meaning. Speaking their name can both get their attention and give them power of you, so people use euphemisms like Fair Folk or Old Scratch. Most of the time they're tricksters and shapeshifters, but usually with a flaw to their illusions they can't cover up. Many will try to strike a deal with mortals, offering their heart's desire for a price. Beware, for few will deal fairly, and most mortals find themselves holding dross and owing a soul or a firstborn child. Sometimes a band will go hunting for two legged prey, and woe to any who find themselves without refuge before the Wild Hunt or Night Parade. This isn't something you can do with a list of PHB spells at their command. You've got to free form it at least a bit, where they can make Magic Things happen as long as it's within their domain. Attending a party that lasts a night but ages you a decade? Granting a Wish that comes with an ironic price? That's the sort of thing we're talking about. [/QUOTE]
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