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How to make Zombies Deadlier?
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<blockquote data-quote="Ghostmoon" data-source="post: 1540579" data-attributes="member: 816"><p>Hello,</p><p></p><p>I would probably not make "super zombies" in this type of situation. In all of the classic zombie movies, the undead usually win by superior numbers and relentlessness, wearing down survivors and waiting till the living crack and do something stupid/desperate.</p><p></p><p>A couple of suggestions, some of which may have been mentioned above:</p><p></p><p>1. Use massive, relentless swarms of low level undead. Have them attack often and at all hours of the day and night. Even if they do little damage, they will force the heroes to constantly expend resources. Enforce the fatigue/sleep rules, especially for spellcasters.</p><p></p><p>2. Play on the strengths of the undead. For instance, undead are immune to nonlethal damage. Having several zombies infested with Brown Mold, particularly if they tend to get fireballed. From the SRD:</p><p></p><p><em>Brown Mold (CR 2):</em> Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.</p><p></p><p>3. In D&D 3.5, the skeleton/zombie templates now allow for certain qualities to be kept, even after transformation into undead. For instance, the Cloud Giant Skeleton retains its ability to throw boulders…and now that it is undead it could rain down boulders all day until it is somehow destroyed.</p><p></p><p>4. If the group controlling the Dead Lands knows some one is coming, they could easily set massive traps, such as covered pit along an old road that is now teaming with undead, ready to collapse the pit when the outlanders machinery is crossing it. The undead have nothing but time.</p><p></p><p>Hope this helps!</p><p>Ghostmoon</p></blockquote><p></p>
[QUOTE="Ghostmoon, post: 1540579, member: 816"] Hello, I would probably not make "super zombies" in this type of situation. In all of the classic zombie movies, the undead usually win by superior numbers and relentlessness, wearing down survivors and waiting till the living crack and do something stupid/desperate. A couple of suggestions, some of which may have been mentioned above: 1. Use massive, relentless swarms of low level undead. Have them attack often and at all hours of the day and night. Even if they do little damage, they will force the heroes to constantly expend resources. Enforce the fatigue/sleep rules, especially for spellcasters. 2. Play on the strengths of the undead. For instance, undead are immune to nonlethal damage. Having several zombies infested with Brown Mold, particularly if they tend to get fireballed. From the SRD: [I]Brown Mold (CR 2):[/I] Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it. 3. In D&D 3.5, the skeleton/zombie templates now allow for certain qualities to be kept, even after transformation into undead. For instance, the Cloud Giant Skeleton retains its ability to throw boulders…and now that it is undead it could rain down boulders all day until it is somehow destroyed. 4. If the group controlling the Dead Lands knows some one is coming, they could easily set massive traps, such as covered pit along an old road that is now teaming with undead, ready to collapse the pit when the outlanders machinery is crossing it. The undead have nothing but time. Hope this helps! Ghostmoon [/QUOTE]
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