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How to make Zombies Deadlier?
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<blockquote data-quote="Kesh" data-source="post: 1540840" data-attributes="member: 1308"><p>Borrow from all kinds of monster legends, not just zombies:</p><p></p><p>Use normal zombies. Then use normal zombies who can only be killed by fire/acid (ie. regeneration). Then use zombies that are intelligent and have class levels. Then use zombies that have special abilities (Jump +20 or Improved Sunder or <em>spider climb</em> as a spell-like ability). Then use zombies that have DR 10 / silver. Then have zombies that can only be fully destroyed if you perform a <em>bless</em> or <em>gentle repose</em> after they're reduced to 0 HP or below (otherwise they rise X rounds later). For fun, make them only fully destroyable with a blow to the head (ie a Crit or coup de gras).</p><p></p><p>Then, use them in new ways. Pit trap full of zombies. A stream or pool of water that a group of zombies emerge from, where they had been hiding. Mummified remains are really zombies, not true mummies. [spoiler]Corpses hanging from meathooks in a dungeon come alive and try to grapple anyone who gets too close.[/spoiler] The zombies are poisonous, or are being used as a magical 'culture' for a plague the bad guys want to unleash. The zombies do absolutely nothing while the PCs approach... then explode/release gasses/release spores/etc when touched or struck. Have the zombies start talking to the PCs. Make them require some kind of sustenence (flesh, blood, a specific plant, and so on).</p><p></p><p>Just stuff like that. Mix it up a little and watch the players try to figure out how to deal with <em>this</em> batch. If you do, though, they should have some way to identify the various kinds after a while.</p></blockquote><p></p>
[QUOTE="Kesh, post: 1540840, member: 1308"] Borrow from all kinds of monster legends, not just zombies: Use normal zombies. Then use normal zombies who can only be killed by fire/acid (ie. regeneration). Then use zombies that are intelligent and have class levels. Then use zombies that have special abilities (Jump +20 or Improved Sunder or [i]spider climb[/i] as a spell-like ability). Then use zombies that have DR 10 / silver. Then have zombies that can only be fully destroyed if you perform a [i]bless[/i] or [i]gentle repose[/i] after they're reduced to 0 HP or below (otherwise they rise X rounds later). For fun, make them only fully destroyable with a blow to the head (ie a Crit or coup de gras). Then, use them in new ways. Pit trap full of zombies. A stream or pool of water that a group of zombies emerge from, where they had been hiding. Mummified remains are really zombies, not true mummies. [spoiler]Corpses hanging from meathooks in a dungeon come alive and try to grapple anyone who gets too close.[/spoiler] The zombies are poisonous, or are being used as a magical 'culture' for a plague the bad guys want to unleash. The zombies do absolutely nothing while the PCs approach... then explode/release gasses/release spores/etc when touched or struck. Have the zombies start talking to the PCs. Make them require some kind of sustenence (flesh, blood, a specific plant, and so on). Just stuff like that. Mix it up a little and watch the players try to figure out how to deal with [i]this[/i] batch. If you do, though, they should have some way to identify the various kinds after a while. [/QUOTE]
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