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How to make Zombies Deadlier?
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<blockquote data-quote="Hypersmurf" data-source="post: 1540872" data-attributes="member: 1656"><p>Hell, yeah <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When 3E first came out, the low-level game I was running had an undead adventure - the party ended up in possession of an evil minor artifact that had the unfortunate side effect of animating any corpse within 60 feet (or something) as a zombie or skeleton, that proceeded to attack the bearer (who couldn't get rid of the artifact).</p><p></p><p>They were under unending assault by rodent and bird skeletons - not dangerous, but rather a nuisance - and they caused quite a stir when they passed near an abbatoir. But fortunately, someone put together some of the history they'd heard about, and realised that taking the direct line frmo where they were to the evil temple the artifact had to be returned to... which crossed a region that had been the border of a major civil war several centuries earlier, full of ancient battlefields and long-forgotten mass graves... would be a Bad Idea.</p><p></p><p>So they took the long way round, and ran into the odd band of zombies or skeletons, which the cleric nuked with no major sweat.</p><p></p><p>But once they hit the temple itself (which was, naturally, Unhallowed or Desecrated or something), all the undead were Ju-Ju Zombies (converted from the 1E version), or an equivalently-powered Skeleton variant.</p><p></p><p>No more mindless shambling - these things were <em>tough</em>, and tactical.</p><p></p><p>I remember the ranger's triumphant "14 damage!", and telling him "It leers at you, chuckles, and throws a punch..."</p><p></p><p>Jaws dropped.</p><p></p><p>Damn near TPKed them, too... I think they ended up with one fighter conscious, and he happened to be the one with the magic slashing weapon that was doing credible damage to the things, and managed to keep them occupied long enough for the sorcerer (out of spells by then) to drag the unconscious ones to safety...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1540872, member: 1656"] Hell, yeah :) When 3E first came out, the low-level game I was running had an undead adventure - the party ended up in possession of an evil minor artifact that had the unfortunate side effect of animating any corpse within 60 feet (or something) as a zombie or skeleton, that proceeded to attack the bearer (who couldn't get rid of the artifact). They were under unending assault by rodent and bird skeletons - not dangerous, but rather a nuisance - and they caused quite a stir when they passed near an abbatoir. But fortunately, someone put together some of the history they'd heard about, and realised that taking the direct line frmo where they were to the evil temple the artifact had to be returned to... which crossed a region that had been the border of a major civil war several centuries earlier, full of ancient battlefields and long-forgotten mass graves... would be a Bad Idea. So they took the long way round, and ran into the odd band of zombies or skeletons, which the cleric nuked with no major sweat. But once they hit the temple itself (which was, naturally, Unhallowed or Desecrated or something), all the undead were Ju-Ju Zombies (converted from the 1E version), or an equivalently-powered Skeleton variant. No more mindless shambling - these things were [i]tough[/i], and tactical. I remember the ranger's triumphant "14 damage!", and telling him "It leers at you, chuckles, and throws a punch..." Jaws dropped. Damn near TPKed them, too... I think they ended up with one fighter conscious, and he happened to be the one with the magic slashing weapon that was doing credible damage to the things, and managed to keep them occupied long enough for the sorcerer (out of spells by then) to drag the unconscious ones to safety... -Hyp. [/QUOTE]
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