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How to make Zombies Deadlier?
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<blockquote data-quote="Wolv0rine" data-source="post: 1541500" data-attributes="member: 9045"><p>The "Classic Zombie" Ralts posted is from the d20 Modern setting <span style="color: DarkOrange">Year of the Zombie</span>, which is directly inspired by the George Romero movies (and their re-makes). Having been in one of those playtest groups (I was more than sceptical to begin with), I can tell you that called shots were the only way TO go. Every player, every-single-one, <strong>demanded</strong> rules for called shots to the head. The game was/is (haven't played it for a while, too busy putting projects together) harsh, gritty, and above all, scary. At one point, my fast hero Sam was gang-jumped by over a dozen zombies. If it hadn't been for my insane Defense and some seriously blessed Ref checks, I'd have been meat. Granted, the game model isn't for everyone (and there are different levels of intensity outlined in the book), but a sense of "Oh no, you're not killing us, no matter how hard you try" built up fairly fast, which went a long way to countering the "oh, it's X again. Anyway, did you see the Survivor finale while I roll up another character?" syndrome. </p><p></p><p>Some people will prefer or dislike a certain type of thing regardless, as always, enjoy what you play.</p><p></p><p>Me, I've survived YotZ long enough to hit 9th level, and I'm <strong>proud</strong> of it, cuz it was Just That Brutal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 1541500, member: 9045"] The "Classic Zombie" Ralts posted is from the d20 Modern setting [COLOR=DarkOrange]Year of the Zombie[/COLOR], which is directly inspired by the George Romero movies (and their re-makes). Having been in one of those playtest groups (I was more than sceptical to begin with), I can tell you that called shots were the only way TO go. Every player, every-single-one, [b]demanded[/b] rules for called shots to the head. The game was/is (haven't played it for a while, too busy putting projects together) harsh, gritty, and above all, scary. At one point, my fast hero Sam was gang-jumped by over a dozen zombies. If it hadn't been for my insane Defense and some seriously blessed Ref checks, I'd have been meat. Granted, the game model isn't for everyone (and there are different levels of intensity outlined in the book), but a sense of "Oh no, you're not killing us, no matter how hard you try" built up fairly fast, which went a long way to countering the "oh, it's X again. Anyway, did you see the Survivor finale while I roll up another character?" syndrome. Some people will prefer or dislike a certain type of thing regardless, as always, enjoy what you play. Me, I've survived YotZ long enough to hit 9th level, and I'm [b]proud[/b] of it, cuz it was Just That Brutal. :) [/QUOTE]
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