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How to Manage a Player
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<blockquote data-quote="Squire James" data-source="post: 3217734" data-attributes="member: 548"><p>Generally, you need to have A Talk with all your players, singly or together. Tell them that you still have plans for the campaign, but that you're prepared to do a "restart" with a different gang and different starting adventures (eventually working back in to your overall storyline, if any). You pretty much already know how Loudmouth feels... now find out how the others feel. Be prepared to restart if necessary.</p><p></p><p>While you as the DM have total power over the campaign world, this doesn't mean you wield this kind of power over the players. You don't have to let a forceful personality walk all over you, but you can't assume their opinions will always jive with yours either. This doesn't sound like he's killing everyone's fun - he just isn't personally having fun at the moment. Concentrate on the "fun" issue when confronting him (which you will probably need to do).</p></blockquote><p></p>
[QUOTE="Squire James, post: 3217734, member: 548"] Generally, you need to have A Talk with all your players, singly or together. Tell them that you still have plans for the campaign, but that you're prepared to do a "restart" with a different gang and different starting adventures (eventually working back in to your overall storyline, if any). You pretty much already know how Loudmouth feels... now find out how the others feel. Be prepared to restart if necessary. While you as the DM have total power over the campaign world, this doesn't mean you wield this kind of power over the players. You don't have to let a forceful personality walk all over you, but you can't assume their opinions will always jive with yours either. This doesn't sound like he's killing everyone's fun - he just isn't personally having fun at the moment. Concentrate on the "fun" issue when confronting him (which you will probably need to do). [/QUOTE]
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