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<blockquote data-quote="Odhanan" data-source="post: 3218943" data-attributes="member: 12324"><p>I totally agree.</p><p></p><p>The real issue here, in my opinion, is that, like other posters here pointed out, the game ended on a bad note which was left in the players' mind for two months. No wonder that in their opinion the game's dead. </p><p></p><p>The answer to any kind of situation where players opinions go against DM opinions is simple communication. Try to understand what's going on by talking to the "call it" player. Then you will hopefully have a much better understanding of what's going on and will be able to move on. </p><p></p><p>That's really my advice I think: make the most out of this poor experience and move on. </p><p></p><p>Also, it seems that at least this "call it" player is a kind of player who likes to have his characters make a significant difference in the flow of a game. See, I wouldn't call it a "winning type" player or even a "bad player": rather than brush the issue off as a "he's wrong, I'm right", you ought to understand the motivations of this guy and make them part of the campaign. Therefore, playing a game where the characters fight a loosing battle (Midnight) seems to me a poor choice of campaign thematic <em>if the characters do not make a significant difference in this world</em>, and quickly. </p><p></p><p>I think at least this player would be much happier with a campaign centered around their characters where they have a chance to impact significantly the world around them. You can't just forget about the main pillar of DMing: you got to have everyone enjoy the game, and that means you've got to work at it by incorporating the tastes of everyone around the table so that everyone feels like they are in a "comfort zone" when playing the game.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3218943, member: 12324"] I totally agree. The real issue here, in my opinion, is that, like other posters here pointed out, the game ended on a bad note which was left in the players' mind for two months. No wonder that in their opinion the game's dead. The answer to any kind of situation where players opinions go against DM opinions is simple communication. Try to understand what's going on by talking to the "call it" player. Then you will hopefully have a much better understanding of what's going on and will be able to move on. That's really my advice I think: make the most out of this poor experience and move on. Also, it seems that at least this "call it" player is a kind of player who likes to have his characters make a significant difference in the flow of a game. See, I wouldn't call it a "winning type" player or even a "bad player": rather than brush the issue off as a "he's wrong, I'm right", you ought to understand the motivations of this guy and make them part of the campaign. Therefore, playing a game where the characters fight a loosing battle (Midnight) seems to me a poor choice of campaign thematic [i]if the characters do not make a significant difference in this world[/i], and quickly. I think at least this player would be much happier with a campaign centered around their characters where they have a chance to impact significantly the world around them. You can't just forget about the main pillar of DMing: you got to have everyone enjoy the game, and that means you've got to work at it by incorporating the tastes of everyone around the table so that everyone feels like they are in a "comfort zone" when playing the game. [/QUOTE]
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