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<blockquote data-quote="delericho" data-source="post: 3220053" data-attributes="member: 22424"><p>Okay, you need to have a long talk with this player. Point out to him that as DM you are not out to screw him or his character. Point out further that there will be times that bad things happen to PCs, and that if the dice happen to go the wrong way, or if the PCs do something unwise, then they will suffer as a consequence.</p><p></p><p>Then point out to him that if he wants to continue to play in your games, he has to accept that. And he has to be willing to accept it even if it leads to his character dying. If he cannot accept that, then it's best for all concerned if he leaves, with no hard feelings on either side.</p><p></p><p>(You'll probably want to phrase it rather differently than the above, but the gist is there.)</p><p></p><p></p><p></p><p>However, the player is right - the game is dead. When the game has a bad night, as it did that night, it is imperative that you gather and play again at the next possible opportunity. Otherwise, the motivation just fizzles, and the campaign loses its appeal.</p><p></p><p>After 2 months, this is almost certainly the case here. So, I recommend just letting it go, chalking it up to experience, and starting a new campaign in the same setting with entirely new characters and a new storyline.</p><p></p><p>(And, yes, I know you were getting married, and that real life has to come first. That much is obvious. Sadly, though, in the context of the game it doesn't matter if you didn't run for two months due to a marriage, due to hospitalisation, due to being burnt out, or due to outrageous circumstance. The bottom line is, you didn't run the game for 2 months, and the corpse is almost certainly thoroughly cold by now.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3220053, member: 22424"] Okay, you need to have a long talk with this player. Point out to him that as DM you are not out to screw him or his character. Point out further that there will be times that bad things happen to PCs, and that if the dice happen to go the wrong way, or if the PCs do something unwise, then they will suffer as a consequence. Then point out to him that if he wants to continue to play in your games, he has to accept that. And he has to be willing to accept it even if it leads to his character dying. If he cannot accept that, then it's best for all concerned if he leaves, with no hard feelings on either side. (You'll probably want to phrase it rather differently than the above, but the gist is there.) However, the player is right - the game is dead. When the game has a bad night, as it did that night, it is imperative that you gather and play again at the next possible opportunity. Otherwise, the motivation just fizzles, and the campaign loses its appeal. After 2 months, this is almost certainly the case here. So, I recommend just letting it go, chalking it up to experience, and starting a new campaign in the same setting with entirely new characters and a new storyline. (And, yes, I know you were getting married, and that real life has to come first. That much is obvious. Sadly, though, in the context of the game it doesn't matter if you didn't run for two months due to a marriage, due to hospitalisation, due to being burnt out, or due to outrageous circumstance. The bottom line is, you didn't run the game for 2 months, and the corpse is almost certainly thoroughly cold by now.) [/QUOTE]
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