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General Tabletop Discussion
*TTRPGs General
How to manage all the conditions and effects?
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<blockquote data-quote="Blue" data-source="post: 6286664" data-attributes="member: 20564"><p><strong>Many conditions does not equal lots of conditions in play at the same time.</strong></p><p></p><p></p><p></p><p>I think you may be confusing the number of conditions for how often they get put on. 4e it seemed like half the powers put on some sort of condition. Controllers were especially common to put conditions on with an area of effect. Prone, granting combat advantage to the rogue, -2 to hit, dazed, ongoing 5 acid, slow, immobilized, restrained, etc. We used colored Alea Tools magnets stacked under the bases of the minis, and in paragon tier foes could easily double in height.</p><p></p><p>13th Age doesn't apply them nearly as often. It's very rare to have a lot of conditions, either PC or foe, so far in the campaign I run.</p><p></p><p>So it's not really an issue.</p></blockquote><p></p>
[QUOTE="Blue, post: 6286664, member: 20564"] [b]Many conditions does not equal lots of conditions in play at the same time.[/b] I think you may be confusing the number of conditions for how often they get put on. 4e it seemed like half the powers put on some sort of condition. Controllers were especially common to put conditions on with an area of effect. Prone, granting combat advantage to the rogue, -2 to hit, dazed, ongoing 5 acid, slow, immobilized, restrained, etc. We used colored Alea Tools magnets stacked under the bases of the minis, and in paragon tier foes could easily double in height. 13th Age doesn't apply them nearly as often. It's very rare to have a lot of conditions, either PC or foe, so far in the campaign I run. So it's not really an issue. [/QUOTE]
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How to manage all the conditions and effects?
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