Sammael99
First Post
The recent developments in Sepulchrave's wonderful High Level Story Hour The Rape of Morne got me thinking about how you manage "temptation" in your campaigns.
I think that, from a story point of view, there are good ways and bad ways to handle this. Let me tell you about something that happened to me as a player a few years back.
We were playing Mage, and my character was a Euthanatos private investigator whose mentor had been corrupted by the Nephandi. He was, understandably, fanatically against the Nephandi, and a specific demon had taken particular interest in him and decided it would be succesful in corrupting him through temptation.
Then, during this one unhappy raid on a Technocracy stronghold, my character gets in a crossfire and dies. Well, actually he doesn't, really : when the killing bullet is mere inches from his head, time freezes, and the demon appears. He offers to save his life in exchange for a service.
My character refused. He died.
From a background point of view, the GM had used the background well. From a narrative point of view, it was pretty pointless : it was so binary that there was no way my character would let himself be tempted. I preferred to let the character go, even though I liked him much, than compromise everything that the character was about. Especially, I thought it poor that the temptation was about the character's own life.
So, going back to the original question, how do you use the concept of temptation in your campaigns ? Can you relate examples ?
I think that, from a story point of view, there are good ways and bad ways to handle this. Let me tell you about something that happened to me as a player a few years back.
We were playing Mage, and my character was a Euthanatos private investigator whose mentor had been corrupted by the Nephandi. He was, understandably, fanatically against the Nephandi, and a specific demon had taken particular interest in him and decided it would be succesful in corrupting him through temptation.
Then, during this one unhappy raid on a Technocracy stronghold, my character gets in a crossfire and dies. Well, actually he doesn't, really : when the killing bullet is mere inches from his head, time freezes, and the demon appears. He offers to save his life in exchange for a service.
My character refused. He died.
From a background point of view, the GM had used the background well. From a narrative point of view, it was pretty pointless : it was so binary that there was no way my character would let himself be tempted. I preferred to let the character go, even though I liked him much, than compromise everything that the character was about. Especially, I thought it poor that the temptation was about the character's own life.
So, going back to the original question, how do you use the concept of temptation in your campaigns ? Can you relate examples ?