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How to Map/Pace a Ruined City?
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<blockquote data-quote="Celebrim" data-source="post: 5003513" data-attributes="member: 4937"><p>Which is a fine approach for a small areas of rubble or terrain, but if your city is a mile or more across, then your overview map is 352x352 to do a direct conversion between your small peices and what's on the overview. That's like 60-70 sheets of graph paper. I'd think I'd want to limit my overview map to something poster sized or smaller.</p><p></p><p>Also, 60'x60' isn't particularly large scale for an outdoor area. Eighteen of those fit in the area the size of a football field, which is still probably smaller than line of sight in many cases. </p><p></p><p>I don't think I'd try to run city exteriors with minatures when you might have initial encounter distances (plains, desert, deserted avenues, seashore) in excess of 400', and turns might finish 80' or more from where they started.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5003513, member: 4937"] Which is a fine approach for a small areas of rubble or terrain, but if your city is a mile or more across, then your overview map is 352x352 to do a direct conversion between your small peices and what's on the overview. That's like 60-70 sheets of graph paper. I'd think I'd want to limit my overview map to something poster sized or smaller. Also, 60'x60' isn't particularly large scale for an outdoor area. Eighteen of those fit in the area the size of a football field, which is still probably smaller than line of sight in many cases. I don't think I'd try to run city exteriors with minatures when you might have initial encounter distances (plains, desert, deserted avenues, seashore) in excess of 400', and turns might finish 80' or more from where they started. [/QUOTE]
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How to Map/Pace a Ruined City?
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