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General Tabletop Discussion
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How to model a party of cinematically charismatic heroes?
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<blockquote data-quote="Sunseeker" data-source="post: 7306609"><p>It isn't. Yeah I know I sound crazy right? But lets face it, it isn't. It's a standard part of every role-playing game. Nothing about it is uniquely D&D (in the way that say the 6 stats or the skill system is). It's just role-playing. You don't need D&D to role-play. And before you go there, no, role-playing in a D&D-styled fantasy setting by itsself isn't playing D&D either. D&D is a system of rules. If you remove the system of rules from whatever you <em>are</em> playing, then you're not playing D&D.</p><p></p><p>I guess what cheeses me off about your approach, and yes, it does actually piss me off a bit, is that you're basically punishing anyone who isn't a good role-player. You're telling them "You didn't say the magic words." or "You didn't convince me <em>personally</em> well enough." so now their approach has uncertainty. Meanwhile the guy with the silver tongue gets to essentially skate through your game without risk because he's simply a more skilled wordsmith than other players? That's terrible.</p><p></p><p></p><p></p><p></p><p>If a player's skillful use of language can bypass the mechanics of the game, then no, you are not playing D&D because D&D <strong>is</strong> the mechanics. You might be playing a fantasy role-playing game. You might even have similar classes and events, but if a skilled wordsmith can bypass throwing the dice, you're not playing D&D. In the same way that you wouldn't be playing any other game if you bypassed the <em>game</em> part of it.</p><p></p><p></p><p>Role-playing is part of any TTRPG. But it alone does not D&D make.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7306609"] It isn't. Yeah I know I sound crazy right? But lets face it, it isn't. It's a standard part of every role-playing game. Nothing about it is uniquely D&D (in the way that say the 6 stats or the skill system is). It's just role-playing. You don't need D&D to role-play. And before you go there, no, role-playing in a D&D-styled fantasy setting by itsself isn't playing D&D either. D&D is a system of rules. If you remove the system of rules from whatever you [I]are[/I] playing, then you're not playing D&D. I guess what cheeses me off about your approach, and yes, it does actually piss me off a bit, is that you're basically punishing anyone who isn't a good role-player. You're telling them "You didn't say the magic words." or "You didn't convince me [I]personally[/I] well enough." so now their approach has uncertainty. Meanwhile the guy with the silver tongue gets to essentially skate through your game without risk because he's simply a more skilled wordsmith than other players? That's terrible. If a player's skillful use of language can bypass the mechanics of the game, then no, you are not playing D&D because D&D [B]is[/B] the mechanics. You might be playing a fantasy role-playing game. You might even have similar classes and events, but if a skilled wordsmith can bypass throwing the dice, you're not playing D&D. In the same way that you wouldn't be playing any other game if you bypassed the [I]game[/I] part of it. Role-playing is part of any TTRPG. But it alone does not D&D make. [/QUOTE]
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