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How to model a party of cinematically charismatic heroes?
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<blockquote data-quote="Ovinomancer" data-source="post: 7308307" data-attributes="member: 16814"><p>Then it should be trivial for you to provide an example, yes? I can't, because your argument only makes sense if bad faith is ion play. One of my players that does very well in this style with declarations that garner auto-success relatively often happens to also be one that you wouldn't call socially adept. That's because I base decisions not on how well you present it but on how the approach matches the situation. "Come, good merchant, key uts work together! My friend, the tax auditor, just asked me what I thought about you establishment. I'd like to tell him something good, perhaps we could work on that" gets add much benefit as "Oh, I threaten the shop owner about not paying his taxes unless he sells us the item!" </p><p></p><p>Both get you advantage.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7308307, member: 16814"] Then it should be trivial for you to provide an example, yes? I can't, because your argument only makes sense if bad faith is ion play. One of my players that does very well in this style with declarations that garner auto-success relatively often happens to also be one that you wouldn't call socially adept. That's because I base decisions not on how well you present it but on how the approach matches the situation. "Come, good merchant, key uts work together! My friend, the tax auditor, just asked me what I thought about you establishment. I'd like to tell him something good, perhaps we could work on that" gets add much benefit as "Oh, I threaten the shop owner about not paying his taxes unless he sells us the item!" Both get you advantage. [/QUOTE]
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How to model a party of cinematically charismatic heroes?
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