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How to model a party of cinematically charismatic heroes?
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<blockquote data-quote="iserith" data-source="post: 7308439" data-attributes="member: 97077"><p>This example does not support your argument at all.</p><p></p><p>The rule has nothing to do with your assertion that the DM uses an ability score to determine where or not there is uncertainty. Jumping is the same as moving across an empty room - it's certain regardless of ability score, being a subset of the Movement rules, barring some kind of complication such as a low obstacle, difficult terrain at the landing point, or an approach to jumping higher than normal that isn't certain. Further, just so you're aware, that part of the rule is for jumping higher, not jumping farther. It also reasonably suggests, due to the mention of "in some circumstances" and "your DM might allow" for a check to resolve uncertainty as to jumping higher than normal, that the player has stated an approach to a goal that the DM has determined to be uncertain separate from simply jumping as normal. Perhaps the character tries to use a 10-foot pole to pole vault ("some circumstance") and gain some more height. It seems reasonable to deem that uncertain without reference to ability scores and to call for an ability check. After all, the impact of an 8 Strength and an 18 Strength will be seen after the roll.</p><p></p><p>Bringing it back around to cinematically charismatic heroes, judging uncertainty based on an ability score then, when uncertainty is established, calling for an ability check would in my view produce the opposite effect of what the original poster wanted. A player who wants to succeed more often than fail who also has a low Charisma is dinged twice for the low stat. The ability score on its own, according to such a method of resolution, creates uncertainty, so he or she will roll more often than someone with a higher stat even with the same approach to a goal. Then he or she also has a lesser chance of success due to the bonus or penalty from the ability score. It seems to me that if I'm that player, I'm not going to engage in social interaction challenges at all if I can avoid it, unless I have some other resource that can boost my rolls. This seems to be the opposite of what the original poster wants.</p><p></p><p>I would therefore rule that your approach to the goal of encouraging the players to have their characters be more cinematically charismatic in the game is uncertain at best. You may also note that I didn't need to know your ability score to determine that uncertainty.</p></blockquote><p></p>
[QUOTE="iserith, post: 7308439, member: 97077"] This example does not support your argument at all. The rule has nothing to do with your assertion that the DM uses an ability score to determine where or not there is uncertainty. Jumping is the same as moving across an empty room - it's certain regardless of ability score, being a subset of the Movement rules, barring some kind of complication such as a low obstacle, difficult terrain at the landing point, or an approach to jumping higher than normal that isn't certain. Further, just so you're aware, that part of the rule is for jumping higher, not jumping farther. It also reasonably suggests, due to the mention of "in some circumstances" and "your DM might allow" for a check to resolve uncertainty as to jumping higher than normal, that the player has stated an approach to a goal that the DM has determined to be uncertain separate from simply jumping as normal. Perhaps the character tries to use a 10-foot pole to pole vault ("some circumstance") and gain some more height. It seems reasonable to deem that uncertain without reference to ability scores and to call for an ability check. After all, the impact of an 8 Strength and an 18 Strength will be seen after the roll. Bringing it back around to cinematically charismatic heroes, judging uncertainty based on an ability score then, when uncertainty is established, calling for an ability check would in my view produce the opposite effect of what the original poster wanted. A player who wants to succeed more often than fail who also has a low Charisma is dinged twice for the low stat. The ability score on its own, according to such a method of resolution, creates uncertainty, so he or she will roll more often than someone with a higher stat even with the same approach to a goal. Then he or she also has a lesser chance of success due to the bonus or penalty from the ability score. It seems to me that if I'm that player, I'm not going to engage in social interaction challenges at all if I can avoid it, unless I have some other resource that can boost my rolls. This seems to be the opposite of what the original poster wants. I would therefore rule that your approach to the goal of encouraging the players to have their characters be more cinematically charismatic in the game is uncertain at best. You may also note that I didn't need to know your ability score to determine that uncertainty. [/QUOTE]
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