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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to modify encounters to suit 7 characters?
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<blockquote data-quote="Blackbrrd" data-source="post: 5157489" data-attributes="member: 63962"><p>I changed minions to underlings - it's the same deal, only they get bloodied the first time round and dead the second time. Additionally, all underling groups go on the same initiative.</p><p></p><p>Adding to the number of monsters might be OK if they have a big area to fight in, otherwise the AOE attacks will become much too good. So, gonna stick with adding monsters as suggested, but only ranged ones who can keep their distance.</p><p></p><p>For fights that are in confined spaces I think I will go for some alternate strategy. Making two of the monsters Elite somehow will work out... Any suggestions for templates I can easily add?</p><p></p><p>Using Artillery seems to be a good idea, or since I am using a pre-made module, modifying skirmishers/brutes to artillery. Personally I think Soldiers are ok, the party just needs to let the non-ac targeting characters take care of them.</p><p></p><p>And yeah, adding the +0.5 damage per monster level in addition to the other changes seems like a good way to compensate for the increased synergy of a 7-man party.</p><p></p><p>Regarding combat round speed - we got that pretty much covered, doing a lot of the stuff mentioned here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>... And thanks for the suggestions, it really helps getting some input. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5157489, member: 63962"] I changed minions to underlings - it's the same deal, only they get bloodied the first time round and dead the second time. Additionally, all underling groups go on the same initiative. Adding to the number of monsters might be OK if they have a big area to fight in, otherwise the AOE attacks will become much too good. So, gonna stick with adding monsters as suggested, but only ranged ones who can keep their distance. For fights that are in confined spaces I think I will go for some alternate strategy. Making two of the monsters Elite somehow will work out... Any suggestions for templates I can easily add? Using Artillery seems to be a good idea, or since I am using a pre-made module, modifying skirmishers/brutes to artillery. Personally I think Soldiers are ok, the party just needs to let the non-ac targeting characters take care of them. And yeah, adding the +0.5 damage per monster level in addition to the other changes seems like a good way to compensate for the increased synergy of a 7-man party. Regarding combat round speed - we got that pretty much covered, doing a lot of the stuff mentioned here. :) ... And thanks for the suggestions, it really helps getting some input. :) [/QUOTE]
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How to modify encounters to suit 7 characters?
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