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*Pathfinder & Starfinder
How to modify encounters to suit 7 characters?
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<blockquote data-quote="Blackbrrd" data-source="post: 5162440" data-attributes="member: 63962"><p>Interesting regarding the thinking about slower leveling. Let's look at some numbers</p><p></p><p>At level 7-30 and above they will be two levels behind. The characters hit chance will have gone from about 55% to 45% and the monsters hit chance gone from 55% to 65%. In other words, the DPR of the characters is down to about 81% and the monsters DPR are up to about 118%.</p><p></p><p>To calculate the DPR of the party it goes about like this: 81% multiplied by 7/5 = 114% the DPR of a party two levels higher with 5 characters. Their HP is at level about 10% lower around level 7 and about 5% around level 30. So, 93% multiplied by 7/5 = 130% of the HP of a party two levels higher with 5 characters.</p><p></p><p>The monsters are doing more damage, but the characters have a larger HP pool, so we get that the characters are about 10% tougher. Individually they are less tough though and more prone to focus fire.</p><p></p><p>On the other hand, the characters are doing more damage, compared to the monster hp. Adjusted for the to-hit chance the monsters are about 13% less tough.</p><p></p><p>The math above is a bit iffy, but as it looks to me, the party gets more hp and damage if I do it this way. There are a lot more variables than the ones I have used above, but I am guessing they about even out. (For instance shorter encounters lets you use a higher percentage of daily/encounter powers over at-will powers, but at the same time, being lower level gives you more encounter/daily powers to use)</p><p></p><p>Another way I could do it is to increase the monsters defenses and attacks by 2 (the level difference the above suggestion gives) and increase the damage by about 2.</p><p></p><p>I am not a big fan of increasing encounters per day - it's fun to use your dailies, and additionally nearly all the encounters have some meaning now. Adding "random" encounters is probably not going to add much to the story.</p><p></p><p>What I could do is to allow "daily" rests every 5 encounters and not let it depend on resting at all. It is a bit arbitrary and the classes that depends on their dailies like the barbarian and the wizard will take quite a hit.</p><p></p><p>Bah, when I think of it, it's not like I am not making them burn healing surges... I would probably have to make a house rule that they could pool their healing surges. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5162440, member: 63962"] Interesting regarding the thinking about slower leveling. Let's look at some numbers At level 7-30 and above they will be two levels behind. The characters hit chance will have gone from about 55% to 45% and the monsters hit chance gone from 55% to 65%. In other words, the DPR of the characters is down to about 81% and the monsters DPR are up to about 118%. To calculate the DPR of the party it goes about like this: 81% multiplied by 7/5 = 114% the DPR of a party two levels higher with 5 characters. Their HP is at level about 10% lower around level 7 and about 5% around level 30. So, 93% multiplied by 7/5 = 130% of the HP of a party two levels higher with 5 characters. The monsters are doing more damage, but the characters have a larger HP pool, so we get that the characters are about 10% tougher. Individually they are less tough though and more prone to focus fire. On the other hand, the characters are doing more damage, compared to the monster hp. Adjusted for the to-hit chance the monsters are about 13% less tough. The math above is a bit iffy, but as it looks to me, the party gets more hp and damage if I do it this way. There are a lot more variables than the ones I have used above, but I am guessing they about even out. (For instance shorter encounters lets you use a higher percentage of daily/encounter powers over at-will powers, but at the same time, being lower level gives you more encounter/daily powers to use) Another way I could do it is to increase the monsters defenses and attacks by 2 (the level difference the above suggestion gives) and increase the damage by about 2. I am not a big fan of increasing encounters per day - it's fun to use your dailies, and additionally nearly all the encounters have some meaning now. Adding "random" encounters is probably not going to add much to the story. What I could do is to allow "daily" rests every 5 encounters and not let it depend on resting at all. It is a bit arbitrary and the classes that depends on their dailies like the barbarian and the wizard will take quite a hit. Bah, when I think of it, it's not like I am not making them burn healing surges... I would probably have to make a house rule that they could pool their healing surges. :D [/QUOTE]
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How to modify encounters to suit 7 characters?
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