Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to modify encounters to suit 7 characters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5162528" data-attributes="member: 2011"><p>I don't.</p><p></p><p>We have 6 PCs in our current campaign and one of the players wanted to know if a friend of his could join to make it 7.</p><p></p><p>Our group was on the fence, we didn't want to slow down combat, but we did want our friend to have his friend join.</p><p></p><p>We eventually decided to not let the friend join (we are starting a different campaign on a different day to do that), but the convincing argument by one of the players was "I already get too much time to check my e-mail between turns".</p><p></p><p>He's right. With 6 PCs, combat is often grindy and slow. It can easily take up to 1 minute per PC/NPC on average with rolls, conditions, movement, questions, illegal moves by players, spending action points, jokes, (passing food at our game which is important <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) etc. and with 11 or 12 characters on the board, that's a minimum of 11 or 12 minutes between a given player's turn to his next turn. A 6 round encounter can easily take well over an hour, often more.</p><p></p><p>As DM, I try to speed it up in various ways, but the problem at the moment is 6 15th level PCs. There are just too many options for each player (10+ powers with magic items) and too many conditions and effects on the board and although the players try to plan their next move ahead of time, the game is just too fluid where their plans can quickly go awry with a single Slide.</p><p></p><p>Throwing more NPCs into the mix just makes the problem worse.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5162528, member: 2011"] I don't. We have 6 PCs in our current campaign and one of the players wanted to know if a friend of his could join to make it 7. Our group was on the fence, we didn't want to slow down combat, but we did want our friend to have his friend join. We eventually decided to not let the friend join (we are starting a different campaign on a different day to do that), but the convincing argument by one of the players was "I already get too much time to check my e-mail between turns". He's right. With 6 PCs, combat is often grindy and slow. It can easily take up to 1 minute per PC/NPC on average with rolls, conditions, movement, questions, illegal moves by players, spending action points, jokes, (passing food at our game which is important ;)) etc. and with 11 or 12 characters on the board, that's a minimum of 11 or 12 minutes between a given player's turn to his next turn. A 6 round encounter can easily take well over an hour, often more. As DM, I try to speed it up in various ways, but the problem at the moment is 6 15th level PCs. There are just too many options for each player (10+ powers with magic items) and too many conditions and effects on the board and although the players try to plan their next move ahead of time, the game is just too fluid where their plans can quickly go awry with a single Slide. Throwing more NPCs into the mix just makes the problem worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to modify encounters to suit 7 characters?
Top