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How to move a game forward?
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<blockquote data-quote="Andvari" data-source="post: 9252541" data-attributes="member: 7036523"><p>It depends. You don't need to have players meticulously act out everything. If the party enters a town and starts wondering if there's any interesting things to do, instead of having them walk around randomly, you can simply shift the scene to the point where they find out which interesting things to do there are. "You ask around town and end up at the mayor's office. The mayor's name is Majorie, a shrewd-looking, dark-haired lady. She tells you about the orc raids..." Then, when they realize they don't know where the orc raiders are coming from, you can similarly shift the scene to the location of the most recent attack, where the clues to the orc camp can also be found.</p><p></p><p>Sometimes the players head straight for the tavern. Then perhaps the owner notices they're adventurers and suggests the visit major Majorie at the town hall. Lots of ways to point them in the right direction.</p><p></p><p>Of course, if they don't bite any hooks, you may want to go back to session 0 stuff and evaluate what being an adventurer and playing the game implies. I use Sly Flourish's method of adding a blurb to the session zero document that indicates what is expected of the characters in order to play the actual adventure and move in a common direction. Such as <em>"Your character wants to explore the Barrow Den of Gormash and stop the spiritual forces threatening the town of Veeledge."</em></p></blockquote><p></p>
[QUOTE="Andvari, post: 9252541, member: 7036523"] It depends. You don't need to have players meticulously act out everything. If the party enters a town and starts wondering if there's any interesting things to do, instead of having them walk around randomly, you can simply shift the scene to the point where they find out which interesting things to do there are. "You ask around town and end up at the mayor's office. The mayor's name is Majorie, a shrewd-looking, dark-haired lady. She tells you about the orc raids..." Then, when they realize they don't know where the orc raiders are coming from, you can similarly shift the scene to the location of the most recent attack, where the clues to the orc camp can also be found. Sometimes the players head straight for the tavern. Then perhaps the owner notices they're adventurers and suggests the visit major Majorie at the town hall. Lots of ways to point them in the right direction. Of course, if they don't bite any hooks, you may want to go back to session 0 stuff and evaluate what being an adventurer and playing the game implies. I use Sly Flourish's method of adding a blurb to the session zero document that indicates what is expected of the characters in order to play the actual adventure and move in a common direction. Such as [I]"Your character wants to explore the Barrow Den of Gormash and stop the spiritual forces threatening the town of Veeledge."[/I] [/QUOTE]
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