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How to move a game forward?
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<blockquote data-quote="MNblockhead" data-source="post: 9252615" data-attributes="member: 6796661"><p>My favorite games are when I have players who pull the game forward. As a GM I want to enjoy seeing what story develops as much as the players do. I prefer building the playground more than directing how it is used. </p><p></p><p>That said, I'm going through an interesting change in campaign styles with a new game I'm preparing. My last campaign was a five year mega dungeon. The campaign I'm prepping is the Enemy Within campaign for Warhammer Fantasy, which is a very good political intrigue game but one that is much more railroady in that the PCs are expected to progress in certain ways and get to certain places and accomplish certain things to keep moving forward in the story. I'll be happy running it as written if the players go along with it, but I do find it much harder to prepare for. Will see how it goes. I'm prepared to tear it up and turn the pieces into a sandbox as much as possible if the players take it in a different direction.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9252615, member: 6796661"] My favorite games are when I have players who pull the game forward. As a GM I want to enjoy seeing what story develops as much as the players do. I prefer building the playground more than directing how it is used. That said, I'm going through an interesting change in campaign styles with a new game I'm preparing. My last campaign was a five year mega dungeon. The campaign I'm prepping is the Enemy Within campaign for Warhammer Fantasy, which is a very good political intrigue game but one that is much more railroady in that the PCs are expected to progress in certain ways and get to certain places and accomplish certain things to keep moving forward in the story. I'll be happy running it as written if the players go along with it, but I do find it much harder to prepare for. Will see how it goes. I'm prepared to tear it up and turn the pieces into a sandbox as much as possible if the players take it in a different direction. [/QUOTE]
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