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How to move a game forward?
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<blockquote data-quote="toucanbuzz" data-source="post: 9252774" data-attributes="member: 19270"><p>There might be no secret. They may just get along with your personality, regardless of whether your map is a single trail with impassable sides or your bad guy is a work of art. Personally, I think DMs need to be disabused of the idea there's a "right" way to a good game, or if you want to call it "moving a game forward." It's going to move based on the personalities of people at the table.</p><p></p><p>I've seen, or met gamers from groups, or run games wherein:</p><ul> <li data-xf-list-type="ul"><strong>The DM was a sexist jerk</strong>. I'd never play at his table. Yet, he played with like-minded folk. He told a female gamer (who later joined my table) her character got pushed into an airlock and sucked into outer space, dead, with no rolls, no checks. His games were full of females pushed into slave roles, demeaning roles. Their games moved forward (albeit very soon without her) each week. Those guys kept coming back. They're having fun, the game is moving forward. Are they doing it the right way?</li> <li data-xf-list-type="ul"><strong>No one did anything. It was a f**k-around campaign.</strong> I sat in for an evening. Tons of talk, very little adventuring. Everyone seemed to enjoy the company of one another and had known each other for years. It seemed less about the game and more about an excuse to see one another for hours. Their games moved forward, albeit at a glacier pace. </li> <li data-xf-list-type="ul"><strong>"Railroad" campaign.</strong> I just finished one lasting over a year in the Dragonlance setting, original modules. My gamers loved it. They've specifically said they didn't want a f**k-around campaign. They also happen to like each other. We hang out outside the game room.</li> <li data-xf-list-type="ul">"<strong>Focused sandbox" campaign. </strong>I've run Kingmaker in 5E and Curse of Strahd, where you have a big map, freedom to move all over that map exploring, with an overarching goal. My gamers also raved about how much fun they had, albeit I altered about 75% of the original material to improve it. Same as above.</li> </ul><p>Anyways, point is, depending on your gamers, this is the Way, and this is not the Way. </p><p></p><p><em>Except that scripted stuff. Is that for real? Has someone actually played a script? Wouldn't that just be acting and not roleplaying?</em></p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 9252774, member: 19270"] There might be no secret. They may just get along with your personality, regardless of whether your map is a single trail with impassable sides or your bad guy is a work of art. Personally, I think DMs need to be disabused of the idea there's a "right" way to a good game, or if you want to call it "moving a game forward." It's going to move based on the personalities of people at the table. I've seen, or met gamers from groups, or run games wherein: [LIST] [*][B]The DM was a sexist jerk[/B]. I'd never play at his table. Yet, he played with like-minded folk. He told a female gamer (who later joined my table) her character got pushed into an airlock and sucked into outer space, dead, with no rolls, no checks. His games were full of females pushed into slave roles, demeaning roles. Their games moved forward (albeit very soon without her) each week. Those guys kept coming back. They're having fun, the game is moving forward. Are they doing it the right way? [*][B]No one did anything. It was a f**k-around campaign.[/B] I sat in for an evening. Tons of talk, very little adventuring. Everyone seemed to enjoy the company of one another and had known each other for years. It seemed less about the game and more about an excuse to see one another for hours. Their games moved forward, albeit at a glacier pace. [*][B]"Railroad" campaign.[/B] I just finished one lasting over a year in the Dragonlance setting, original modules. My gamers loved it. They've specifically said they didn't want a f**k-around campaign. They also happen to like each other. We hang out outside the game room. [*]"[B]Focused sandbox" campaign. [/B]I've run Kingmaker in 5E and Curse of Strahd, where you have a big map, freedom to move all over that map exploring, with an overarching goal. My gamers also raved about how much fun they had, albeit I altered about 75% of the original material to improve it. Same as above. [/LIST] Anyways, point is, depending on your gamers, this is the Way, and this is not the Way. [I]Except that scripted stuff. Is that for real? Has someone actually played a script? Wouldn't that just be acting and not roleplaying?[/I] [/QUOTE]
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